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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2009
Posts: 20
Downloads: 91
Uploads: 0
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I must first thank Ubisoft , ALL of the modders and Subsim.I Haven't posted before but wondered if it is possible to have all the watertight hatches and doors close automaticilly when at battle stations?
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#2 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#3 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#4 |
Stowaway
Posts: n/a
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![]() ![]() Kaicokid - I'm no modder, but it probably can be done. Probably by linking in a close door script with the battle stations command. But you'd have to ask a modder if my thinking is correct. Despite my threatenings, I've still not got the editor and started modding myself. Unfortunately, work gets in the way |
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#5 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#6 | |
A-ganger
![]() Join Date: Sep 2006
Posts: 79
Downloads: 456
Uploads: 0
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I would like to see a mod that does that too, maybe with alarms as well. I know there are bugs in the game, but i still think it will become a great Sim, thanks to the modders. |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I would actually like for the game to load with all hatches shut.
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Is that historically accurate that all hatches were shut on battle stations in German subs?
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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It would take a lot of digging to find out for sure, but it would seem logical that they would close them when in battle stations. Communication could still be done thanks to the speaking tubes, and the ducting would still allow ventilation. If a leak started, it would be contained in that compartment already.
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#10 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#11 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I would think the only hatch to remain open would be the one between the control room and radio/hydrophone room. I would think that would be necessary for the hydrophone whispers which I would think that speaky tubes would not work well for wispers.
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#12 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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That is the only hatch I ever leave open in game, in case I want to run to the hydrophone station.
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#13 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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