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Old 05-06-10, 03:55 AM   #46
Aces
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Hi Buker, that looks very nice, thanks for letting me know.

Hi Makman94, why not?!, as we say in the UK "I might as well be hung for a sheep as hung for a lamb" . Just to clarify do you mean the ropes along the deck railings?.

Oh BTW I also increased the depth to+250m on the depth dial in the Conning Tower as well as the ones in the Control Room and Radio Rooms.

Best Regards

Aces

Edit, Oh you mean that coil of rope on the deck

Last edited by Aces; 05-06-10 at 04:15 AM.
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Old 05-06-10, 04:21 AM   #47
nemo7
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Default Realistic rigging

Realistic wires (couples, leads etc) by Testpilot's VIIB MOD


Great job Aces. Bravo
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Old 05-06-10, 08:33 AM   #48
Aces
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Mmmmmmmmmmmm very nice

BTW BUKER, where did you get that 7c skin please ?

Should have some new stuff to show you this evening.

Cheers

Aces
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Old 05-06-10, 10:47 AM   #49
brett25
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hi aces,

There are also some more instrument boxes and things on tespilots conning tower down below and around, the UZO, if i remember- these are nice details as well. You could port all of this over "if your already in there" .

very exciting mod aces! best thing in a while

PS testpilots original model was only for the 7b, so this is all very good work

Last edited by brett25; 05-06-10 at 11:05 AM.
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Old 05-06-10, 12:39 PM   #50
Goetz von B
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Hello All,
Do I have to install all "compatibility" mods, or can I pick and choose which ones I want to install? Have been using the Turn mod and really like it. Thanks for all your work.

GvB
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Old 05-06-10, 03:23 PM   #51
Gedis
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Sounds promising, but i'm pregnant untersieboote captain (type 9) and i always play at 100% realism with GWX, so as i can't look outside the boat, i can look only from the turm.
Point is type 9 captains need such turms for their boats.
I hope they are in your plans
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Old 05-06-10, 05:12 PM   #52
SkippyJack
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Lol Aces..I never put 1 and 1 together and got two, so I didn't figure out you did the BoB multiskin too! Thanks for your work on the air and sea fronts! BoB is a sweet ol' classic.
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Old 05-06-10, 06:54 PM   #53
makman94
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Quote:
Originally Posted by nemo7 View Post
Realistic wires (couples, leads etc) by Testpilot's VIIB MOD


Great job Aces. Bravo
yes ! thats the ropes i am telling you about Aces !

marvelous...e ?

ps: in my country we say " whats the difference between dying on saturday evening and dying on sunday morning.....''
same meaning....i guess, but don't worry ...nobody will 'die' here on subsim
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Old 05-07-10, 03:33 AM   #54
Aces
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Hi chaps,

I'm very busy at work this morning so will reply properly later, just a few quick pictures of my latest ramblings:

I saw a picture of the engine room of a Type 7 in which parts were painted blue so I thought it'd be interesting to do the same, not sure if this was common practice but I like the look:



As I mentioned previously I have also changed the depth gauge to go to greater than 250m in the Conning Tower, also shown in the shot is the corrrected (non-mirrored) bearing scale around the base of the attack scope:



2 more features from Testpilot's boat, ropes on the deck (lightmapped) and lifebelt on the side of the conning tower, also lightmapped.





Hi SkippyJack, "Oui c'est moi"! . I enjoyed working with the BDG on the Bomber multi-skins, it's a great 'ol sim really amazing what those guys have done and they're a great bunch of chaps to work with.

More later,

Cheers

Aces

Last edited by Aces; 05-07-10 at 03:45 AM.
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Old 05-07-10, 05:18 AM   #55
Anvart
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Quote:
Originally Posted by Aces View Post
Hi Anvart,

...
Aces

Edit, BTW, after I release my latest mods I'm going back to solely modding for my own pleasure, too much politics here on this forum for my taste it's like navigating a minefield.
I sympathise with you...
But i (personally) did not receive from you any PMs on theme described above...
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Old 05-07-10, 05:48 AM   #56
Aces
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Hi my friend,

I was going to PM you for your permission to use the Statemachine stuff prior to releasing the latest version of the mod. ALL whose work I have included are already credited in the readme documentation.

Best Regards

Aces
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Old 05-07-10, 08:47 AM   #57
Aces
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A quick question for Maya users. When I export a model from S3ditor as an obj. Bring it into Maya and change the model then export it out as an obj file the texteures get screwed up. How can I preserve the original texture mapping?.

thanks and regards

Aces
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Old 05-07-10, 11:06 AM   #58
Magic1111
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Quote:
Originally Posted by Aces View Post
Hi chaps,

I'm very busy at work this morning so will reply properly later, just a few quick pictures of my latest ramblings:

I saw a picture of the engine room of a Type 7 in which parts were painted blue so I thought it'd be interesting to do the same, not sure if this was common practice but I like the look:



As I mentioned previously I have also changed the depth gauge to go to greater than 250m in the Conning Tower, also shown in the shot is the corrrected (non-mirrored) bearing scale around the base of the attack scope:



2 more features from Testpilot's boat, ropes on the deck (lightmapped) and lifebelt on the side of the conning tower, also lightmapped.





Hi SkippyJack, "Oui c'est moi"! . I enjoyed working with the BDG on the Bomber multi-skins, it's a great 'ol sim really amazing what those guys have done and they're a great bunch of chaps to work with.

More later,

Cheers

Aces
Hi Aces, my Friend !

It looks better and better, wonderful work !

Best regards,
Magic
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Old 05-07-10, 02:32 PM   #59
Aces
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Hi chaps,

I've added Testpilot's wires to the turm but I cannot get the texture mapping right. Still, I've made some progress today I guess.



Cheers

Aces
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Old 05-08-10, 03:08 AM   #60
nemo7
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Aces, you are the man!
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