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Old 03-08-10, 07:24 AM   #16
runningdeer
Frogman
 
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I see. I didn't realize that it would require the 3d editor. I've used the editor before, but just to identify & locate where certain files would be.

I don't care much about the S class boats having smoke. Mainly the porpoise, gato, balao and of course the Narwhal.

Thank you for your time .
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Old 03-08-10, 09:35 AM   #17
TheBeast
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Quote:
Originally Posted by runningdeer View Post
I see. I didn't realize that it would require the 3d editor. I've used the editor before, but just to identify & locate where certain files would be.

I don't care much about the S class boats having smoke. Mainly the porpoise, gato, balao and of course the Narwhal.

Thank you for your time .
Oh yes! I am going to MOD the New Narwhal Model as soon as keltos01 and Sledgehammer427 release it? The problem here is I can not post the modded file to the public.
The New Narwhal Model will only be available to people that have donated to SubSim.com. Go check it out, she is a beauty.

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Last edited by TheBeast; 03-08-10 at 10:33 AM.
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Old 03-08-10, 09:48 AM   #18
runningdeer
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Nice...I'm glad the new Narwhal is nearly complete. I've donated to the end of the year fundraiser, hoping that will be enough to be able to get the new boat model.

In the past I used S3D to locate various texture files, in captains office and subs. But was confused but anything more than that. Haven't used it in over a year. This time around I think I'll give it my full attention, to hopefully get some diesel smoke for my Gato while still being able to use TMO 1.9. Also maybe do some other things that I've never attempted with S3D.
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Old 03-08-10, 10:38 AM   #19
keltos01
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AOTDMadmax made smoke for our IJN subs, I think the Narwhal already show some diesel smoke.

regards

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Old 03-08-10, 10:46 AM   #20
runningdeer
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Thank you for the info Keltos.
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Old 05-06-10, 03:59 PM   #21
TheBeast
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NSS Salmon/Sargo MODPAK revision

Uploaded new NSS_Salmon/Sargo MODPAK.
- removed Battle Flag
- changed some image locations.

See Post #1 for Info and Link.

Bump Thread Activity...

-TheBeast
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Old 05-06-10, 05:41 PM   #22
Jan Kyster
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Quote:
Originally Posted by TheBeast View Post
If you want to delete the flag yourself, you can download Skwas S3D 3ditor and remove the Battle_FLG node from the NSS_<Class>.dat file.
Stupid question... but can a node be enabled/disabled by the use of adding a key command?? Like Alt-F to toggle enable/disable flag?
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Old 05-06-10, 05:54 PM   #23
TheBeast
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Quote:
Originally Posted by Jan Kyster View Post
Stupid question... but can a node be enabled/disabled by the use of adding a key command?? Like Alt-F to toggle enable/disable flag?
Not that I am aware of. If you discover that it can be done, please let me know.

NOTE: If this flag was attached to invisible extendable mast (Like Periscope Mast) you could in theroy make the flag appear on water transition +6'. Make the mast raise at same angle, height and position as the default flag pole.
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Last edited by TheBeast; 05-11-10 at 04:32 PM. Reason: Added NOTE
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Old 05-06-10, 11:30 PM   #24
Reinhard Dietz
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Thank you very much for this. The diesel exhaust eats my FPS but it's still a beautiful boat, especially with her specific numbers.
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