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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
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Just make the freecam zoomable, that way you still get the close up shots like narrow fov.
![]() Elanaiba did a mod for that, which I included as well, along with CCIP's tweaks.
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#62 | |
Samurai Navy
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#63 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Good question, can't find it either.
![]() Just add an "optical" controller to the freecam, or add values (zoom-levels) if it already has one. Think it needs to be done in S3D though, shows up as unassigned controller in Goblin. ![]()
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#64 | |
Samurai Navy
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#65 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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I'm guessing you need one to go along with this mod? 'Cause then you'd have to ask Emtguf.
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#66 | |
Samurai Navy
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Emtguf... I have a request. ![]() |
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#67 |
Black Magic
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I'm trying to merge many other great mods into my UIs mod and noticed that you have made changes to the Page binocular file. What changes did you make to that file in v1.7?
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#68 |
Machinist's Mate
![]() Join Date: Oct 2005
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I made a lot of changes to that file. The way it drew the binoc image was much more different than the way it drew the other view.
I had to pretty much redo the file, and placements to get the new background to show up correctly. Take a look at the file in the menu editor, and then look at the original. Lots of various changes I don't remember off the top of my head. |
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#69 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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@ emtguff and Arclight: I've being working on an Range and Angle on Bow finder for my UI Mod as can be seen here: http://www.subsim.com/radioroom/show...1&postcount=84
But have noticed something and am wondering if its linked to the cameras.cam file. Using the RAOBF in 1920x1080 resolution if I used a test mission that had a Tanker at 1000m, now the ships mast reaches 4 Graticule Marks High in my RAOBF Graticule. Now if I do that same mission at 1024x768 resolution the same ship at the same distance reaches only 3 ticks high ![]() This is leaving me to belive that the Game is scaling the visible view through the scopes for different resolutions. This may be the case, have ye noticed this in yere Periscope Mods? Can the cameras.cam file be fixed to the same distance for all resolutions? (i.e. In the Editor any graphics can be set from noConstraints to noScale to stop them scalling at different resolutions) |
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#70 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Problem with screen ratio, not resolution; each needs a different angular angle setting. Had to make patches for all ratios, think Emtguf did the same.
Might be another solution, but patches with different cameras.cam files with varying angular angle settings is all I know. ![]()
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#71 | |
sim2reality
![]() Join Date: Jun 2007
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Just noticed an error in my post the 1024x768 is the results of my 1400x900 test, and 1400x900 is 16:10. And as 1080P is 16:9 that may account for the descripency will try it with your 16:9 camera patch and see if that solves it ![]() |
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#72 | |
sim2reality
![]() Join Date: Jun 2007
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New Test Results Ok, I've redone the test using the 16:10 (8:5) cameras.cam file and its changed the height but its still not concurrent. The ship now reaches 2.5 ticks at 1.5x zoom 10 at 6x. This compares to 3 ticks at 1.5x zoom and 12 ticks at 6x using 1920x1080 (16:10) cameras.cam. That is a difference of 200m using the RAOBF. I'll prob need to create new cam files for the different resolutions. Is it easy to edit the Cameras.cam file to get it to match? any Tips on how to do this. Cheers lads. Sorry if I'm hijacking the thread a bit but it seemed to be the relevant Thread to post in. ![]() Last edited by reaper7; 04-26-10 at 07:34 PM. |
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#73 |
Machinist's Mate
![]() Join Date: Oct 2005
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it is trial and error to get the values correct in the cameras.cam file.
I got them as close as I could when making the patches. Shouldnt be off by 1/2 a tick though. Think the most off I got it was maybe 1/8 a tick. |
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#74 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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![]() There's a lot of CameraParams but no indication what views there for? Which ones are for the Attack, Obs, Binocs and UZO's ![]() If I loaded up cameras.gr2 into Goblin Editor it has the names of the stations but not which lines the correspond to. I want to get the zooms and Aspect ration as close as possible for use with the RAOBF as a fast and accurate method of getting range and AOB. Thanks Guys for all the help ![]() |
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#75 | |
Planesman
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