![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
|
![]()
Hi guys....I am new to the forum and the game.....I was wondering if any of you guys could explain an easy way to figure a firing solution....the tutorial is absolutely lacking in this regard and I am at a loss as to how to do this....or how to use the map to do this......a link to a detailed description would be great.....Thanx in advance......Rick
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
|
![]()
Woah............that is all inclusive........I wonder how many go through all those calculations while playing the game.....thanx for the link.....
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]()
You get better and faster with practice, in real life a team did all the calcs. Try the "fast 90" method.
|
![]() |
![]() |
![]() |
|
|