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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
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Location: BF79
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I think time is of the essence in this issues which you comment and in which I agree. And Ubi (again?) seems to have missed completely the point that us, their sub-gaming hardcore community are PATIENT, god, we have waited years for their releases, bought their games when we knew they were mostly unfinished, but we want them to go on developing this stuff we love, don't we?
WHY don't they understand, that some more time for developing, some more time (and care!!!) for good printed manuals, and maps, even if it has to be with a higher retail price (most of us have paid 40-60€ or $ or whatever for other releases, they come every two years so they are affordable for most of us) well, all that would make us buy their games. Kids who play shoot'em ups are NOT their public for this series. But they don't get the idea. Offer us all that stuff, offer us an amazing online league (of course there you can set all your anti-piracy controls on and whatnot, as for updates, etc), offer us things that make us want to pay, as you fellows have said. I own every SH release (except SH5!), I got the collector's edition for SH4, I did all I could to enjoy the series, and also to help the company. But for me this is too much. I don't play SH4 much, since sadly (for me) it has never had the "edge" interest or fun I had with SH3, or even with SH2 and all its early problems... I feel a sim-orphan now. It's time to take a look again at SH4 mods, and also at some the free projects that are around, slowly growing... Of course those will take long to complete, and are a big work, but there is no EVILNESS behind them. So for me, SH series end here. What a pity companies are only lead by the ideal of making money (and lately, sucking all the information they can from their users!) NOTE: This was my rant, and I feel I have the right to express it! :P |
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#32 | |
Silent Hunter
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#33 |
Engineer
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Location: BF79
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¬¬ it is!
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#34 |
Stowaway
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Sigh...the old Falcon 4 manual.
![]() Remember the days when you would spend almost a week reading the manual before playing the game? I understand this is not cost-feasible any longer, all I ask is that developers stop claiming that pdf manuals and materials will be robust or immersive. Stop it, it's insulting. |
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#36 | |
Captain
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Location: Sweden
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#37 |
Bosun
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I remember buying the original Gunship by MicroProse for my Atari ST in, I think, 1989 for 20 quid.
I began to read the manual in the car as my girlfriend had to go off and do girlie stuff. When she came back after about an hour she asked me what my new "game" was like. I said the manual alone was worth the asking price, let alone the game! Imagine being able to say the same about SH5 . . . Dredd ![]() |
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#38 | |
Beach Leaf
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Location: Seattle, WA
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#39 |
Stinking drunk in Trinidad
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So beautiful...Gorgeous, what great memories. I still own pretty much all the manuals of the older games I have bought since the 90s. The disks are already gone (and backed up on my HD -- yeah you could do that before DRM!
![]() But Ubisoft really gets it right with the annouced move away from paper... ![]()
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#40 |
Captain
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Am I the only one that remembers that Falcon 4 was rushed to market full of bugs (and was a bit poo to begin with), got a few patches before the dev team were laid off and then had to rely on modders to really shine. That was back in -98 or -99.
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#41 |
Bosun
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You're dead right - it was Christmas '98.
I bought Falcon 4.0 on the way to hospital knowing that it had a huge manual that I would be able to read there while recovering. (Did the same thing with Falcon 3.0 as well!) When I got out I installed and it was a load of bollux. Deleted it and didn't re - install untill patch 1.08. Still playing FreeFalcon 5.3 - and reading that manual! Dredd ![]() |
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#42 |
The Old Man
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Um, I paid the full asking price on the day of release, which was the equivalent to roughly 50.00 US Dollars. Two or three weeks later, Amazon was practically paying us to take a copy! This does not bode well for the Silent Hunter franchise or any other PC title. Even though there are more PC's in the world than all the Consoles combined, there seems to be a lull in production and support of PC games lately. I guess the Console market is just killing it.
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#43 |
Gunner
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Location: Brighton, UK
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Guys, chill...
I was the one moaning about SH5 this and SH5 that earlier on, but now I have seen the light... This game is been developed as we speak by you modders! If the patch doesn't arrive for another year the game is already 500 per cent better than it was last week because of... yes, YOU! My only hope is that somebody rings devs and says: "Hey boys! Look what this crowd have done with our game!! What are we gonna do about patch #3? It's already done!?!? |
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#44 | |
Admiral
![]() Join Date: Aug 2007
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![]() In the case of F4 the dev-team was by the way disbanded pretty soon after release and before patch 1.08 was out, but as a parting gift they pushed out the patch working on their own time. Coincidentally the source-code for the game was also leaked pretty soon afterwards, allowing modding to levels we can only dream of in the SH, and pretty much any other, series of games. The F4 modding scene would be very different today without that "leak". |
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#45 | |
Stinking drunk in Trinidad
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But one thought I had here is: If it obviously takes modders to convert the SHV into a submarine simulation, then Ubi could be consequent in that they release the sources, too, and have the modders be able to do their worked properly and not patch it together... Is the Falcon 4 source code then public by now? I'd be too curious to check how they did it...
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