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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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The german mercahnt raiders (Kormoran and the other mafiabosses)
are in fact, merchant ships fitted with cannons, right? so why does my sonar man her it as a warship? its shurely got merchant like engines... late on inthe war IIRC the FLAKBOOTE, VIIC boats with tons of 20 mm barrels and the like were used to provide cover near the coast , now i want an AI Flakboat to show me the way, instead of a trawler, from &ç'' onwards or so... ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#2 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
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I think that is a good point, as far as I know they did masquerade as a freighter then open fire when in range.
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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Yes, i guess that is true i dont know any facts, but i think they acted like the old sailors that were allowed to do that with an official letter from the King or Queen
Bucaneers? Corsairs? what were they called. Go shoot scare them, and steal their gold from the ship. But to me, they are friendly, they have Cargo engines, and they scare the crap out of me each time i meet them north of Wilhelmshafen. i always fear they are a VW or some Tribal s*cker ![]() ![]() ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#4 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
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I will try to get that AI-Flakboat with Turm IV working
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#5 |
Navy Seal
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Actually, it'd be great if we could get a scripted U-boat group led by a U-Flak in 1943 leaving port when you leave - so that you could "join" them and get through Biscay together (by going on the same speed and heading).
It should be possible I think :hmm: |
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#6 | |
Pacific Aces Dev Team
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#7 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
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Well, i wasn't succesful with my first (and only
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#8 | |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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I don't know why the DD or Armed Trawler couldn't be changed to a flak sub, seems like a simple swap out. As for a pack, I'm sure that could be added in the Harbor Traffic mod, but how would you script it so that it only occurs when you sail out? Some sort of trigger would have to happen to cause the group to spawn. |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi guys,
I'm working hard to finish the new version of HT... About the flak uboat and the possibility to scripted a "flak convoy" at Biscay, I think that if you use airpower mod will be very difficult to shoot down the planes anyway. And will be necessary to make a "flak convoy" to any port on the Biscay Bay. But it's a great idea, if someone have more comments/ideas in this stuff will be good. :hmm: Rubini. |
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#10 |
Frogman
![]() Join Date: Jun 2005
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What about scripting a group with the trigger being the appearance of the player's boat? I realize you'd have to do it for Brest/Lorient/St Nazaire, but if you just create one "Wolfpack" and spawn it in those 3 ports, that could work...IF the trigger functions correctly. It should AFAIK.
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#11 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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What about scripting a group with the trigger being the appearance of the player's boat? I realize you'd have to do it for Brest/Lorient/St Nazaire, but if you just create one "Wolfpack" and spawn it in those 3 ports, that could work...IF the trigger functions correctly. It should AFAIK.
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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I never play with triggers on SH3. Are they functional in the campaigns or only for single missions? :hmm:
Rubini. |
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#13 |
Navy Seal
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No, as far as I know, triggers will only work in single missions.
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks for the info CCIP.
Let's wait Sergei's work. Perhaps we will find another way to implement things like that. Rubini. |
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#15 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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what about painting the course of the the flakboat on the map. If the player desires AA-defense-cover, he has to follow that route. I've integrated something like this into the scr-layer. A "Vorpostenboot" (Tugboat with heavy aa-defense) sailing some 150 km into the bay of biscay and if i want cover, i can follow that boat.
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