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Old 04-14-10, 10:11 AM   #1
nemo7
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Default WO: Nearest visual contact range at XXXX meters. YEA OR NAY?

How do you like your WO? Human or Bionic?
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Old 04-14-10, 10:41 AM   #2
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he can be modded to tell only the bearing but not the range.
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Old 04-14-10, 11:31 AM   #3
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Yeah mate, I know the menu stuff. But I want your opinion; How it contributes to immersion? Are you using it? Are you using assisted plotting sonar contacts(red-black lines)?
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Old 04-14-10, 11:44 AM   #4
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I modded the WO to tell only bearing, no range. And I use a slightly modified version of the old AssistedPlotting Mod with red / black lines.

greetings,
h.sie
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Old 04-14-10, 11:51 AM   #5
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The 1.4b assisted plotting mode I suppose. That's very interesting h.sie. The sonar detection range lines are totally accurate?
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Old 04-14-10, 12:45 PM   #6
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In rela life he could certainly make very exact estimates at distances less than 3000 metres, and progressively worser the more distant the ship is. Then again he might have used a stereoscopic portable rangefinder, as were foudn many times in Uboats, and that would give him a reasonable accurancy up to 15 km or so, depending on object size, movement, etc.

I ask him for estimates when plotting a target on a surface run to overhaul, and pretend he has such a rangefinder, so it doesn't bother me. Otherwise, when it comes to setting up the firing solution, I do estimates myself, as I'm normally much closer.
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Old 04-14-10, 01:31 PM   #7
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I think it is another case of two extremes, much like map contacts on or off.
Either the WO is too exact with the distance or there is nothing at all with the mods that remove the range.
IRL, I would think an experienced sailor can probably judge distances quite well up to a certain distance, as Hitman said above.

We however, with our 2D computer screens, lack that ability somewhat and I think of it as a crutch to offset that limitation. Kinda like locking the periscope to follow a target-it is a crutch to offset the limitation of having to manually follow a target while inputting information, clicking a mouse. etc.

I seem to recall a thread about maybe having the range be rounded down or up but it was not possible due to hardcoding issues.
I guess we have to settle with laser like precision or nothing at all.

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Old 04-14-10, 02:18 PM   #8
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Fair enough. I found one of these parallax range finders:



The 70 cm.(0.7) range finder (type E.34 I think) was accurate for ranges from 500 metres to 4,000 metres.
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Old 04-14-10, 02:34 PM   #9
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Quote:
The 70 cm.(0.7) range finder (type E.34 I think) was accurate for ranges from 500 metres to 4,000 metres.
yes, but it also wasn't a lot off if used in larger ones (Or so I have readed in some forums about WW2 optics). Not guaranteed accurancy, but may be some couple hundred meters off, specially when measuring big objects (Like a ship).

I have readed a report on interrogation of prisoners where they stated that such a rangefinder was always used for deck gun targetting.
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Old 04-14-10, 02:34 PM   #10
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Hhhmm... How do you like this Parallax RF in a graphic mod? Remember the old FM's New Sextant?
STEREOSCOPIC(or PARALLAX) RANGE FINDER; a VERY IMMERSIVE tool in order to find out the range. What do you think?

Hitman?
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Old 04-14-10, 02:38 PM   #11
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I had already thought if this would be possible, but I can't think of a way to implement it. The sextant you mention for the Real Navigation mod was IIRC just a ruler to measure heigth of sun/stars, not a stereoscopic device.

For a stereoscopic one you need two cameras at different points, separated by some distance (In this rangefinder you showed it was 70 cm) to be able to produce two different images and link them together to determine the angle. This is currently impossible to do in SH3.
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Old 04-14-10, 02:38 PM   #12
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great find, nemo!
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Old 04-14-10, 02:44 PM   #13
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Quote:
Originally Posted by Hitman View Post
I had already thought if this would be possible, but I can't think of a way to implement it. The sextant you mention for the Real Navigation mod was IIRC just a ruler to measure heigth of sun/stars, not a stereoscopic device.

For a stereoscopic one you need two cameras at different points, separated by some distance (In this rangefinder you showed it was 70 cm) to be able to produce two different images and link them together to determine the angle. This is currently impossible to do in SH3.
Let us pretend then mate! Just a nice graphic mod linked with (or triggered from) the nearest visual contact range command. Lets have at least the sense of calculating the range! What do you think?
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Old 04-14-10, 03:04 PM   #14
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The 1.5 metre range finder was normally for use against stationary targets, but it could also be used for A/A purposes. It was not, however, much used in U-boats because it was clumsy to handle in a confined space.

1.5-Meter (59.06 inches) Stereoscopic Range Finder (Em.R.1.5 m).

(a) General. This range finder is provided with a tripod and is only used against fixed targets.
(b) Characteristics.
Base length 59.06 inches.
Magnification 11 X.
Range 435 to 21,860 yards.
Weight 20.9 pounds.
Weight of tripod 39.6 pounds.

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Old 04-14-10, 03:12 PM   #15
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70-cm Range Finder 34 (Entfernungsmesser 34)



Characteristics:
Base length 70 cm (27.56 inches).
Magnification 11 X.
Range 219 to 10,930 yards.
Weight of Range finder 10 pounds.
Weight of case complete 4.5 pounds.
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