![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 110
Uploads: 0
|
![]() Quote:
Thanks again for the hard work. PS: Nice idea about the fuel tank by the way. |
|
![]() |
![]() |
![]() |
#32 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]()
vonTorpitz, I am currently working on a Longer Repair Times mod for Silent Hunter 5. You will pray for death to end your suffering once your U-boat gets heavily damaged using my mod.
![]() |
![]() |
![]() |
![]() |
#33 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]()
I'm glad you like it. If you feel it's too hard you just have to get below the thermal layer in stock SH5. They don't bother you much then. However in later mega-difficult mods this may have to be toned down a bit.
Drifter, I can help you with that if you'd like. I know testing can be really time consuming. |
![]() |
![]() |
![]() |
#34 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
|
![]()
I already had 11% hull damage when i installed these new settings and my boat had a bad list while below the surface.
I don't know if this is due the the ghost flooding you mentioned earlier? Anyway, i changed the Flotability settings a bit so any flotability areas that were at 0 before at back to 0 now. I don't know if this will work? Keith.
__________________
i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
![]() |
![]() |
![]() |
#35 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]()
Your hull integrity shouldn't have been at 11% already. A conflicting mod maybe?
![]() If you're taking damage without actually being attacked I'd say there's a big problem. You may want to check the subs .zon file. Make sure those hitpoints are higher. And the armor is set to 5 or close to that. FYI Though. If you set all the flotability areas except the rooms you'll be invincible on the surface. I at least suggest you set the fuel tanks back to 100+. |
![]() |
![]() |
![]() |
#36 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
|
![]()
It may be the BARF mod?
Anyway, i disabled the BARF mod, put the orignal games zones CFG file back, added your settings to the zone cfg file in the BARF mod and then enabled BARF again. Seems ok now, no list when i go under. Thanks for your work on this audessy, its something that is really needed in this game. Imagine if there could be a situation in the game like in Ds Boot, where you are stuck on the bottom for hours trying to fix your sub and not die. The game could have much more too it when you think about it. Keith.
__________________
i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
![]() |
![]() |
![]() |
#37 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
|
![]() Quote:
Keep up the good work guys. ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
|
![]() |
![]() |
![]() |
#38 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]() Quote:
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
|
![]() |
![]() |
![]() |
#39 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]()
Hmm. Maybe sometime this week.
You know what the funny thing is? I designed this mod under SH4! ![]() I'm glad to hear it works fine with SH5 boys! Thanks for being my test subjects. Can someone tell me if my big !@# fireball comes out when your fuel tank gets destroyed on the surface? It looks very cool in SH4. I want to know what it looks like in SH5. @Athlonic Follow my instructions in this thread and you can achieve that. You should never receive the instant death screen depending on your hitpoints and crashspeed. Personally below crush depth I do believe the boat should implode at 300 meters but that's up to you. |
![]() |
![]() |
![]() |
#40 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 110
Uploads: 0
|
![]() Quote:
![]() I would say FuelExplosion=#oil_explosion works quite well. Funny that it works from SH4. You did some fine work here. |
|
![]() |
![]() |
![]() |
#41 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
Anyone could please made a JSGME ready mod from this with proper credits?
|
![]() |
![]() |
![]() |
#42 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]()
Wish granted!
http://www.subsim.com/radioroom/showthread.php?t=167720 Enjoy my mod. And thank you for the feedback. ![]() |
![]() |
![]() |
![]() |
#43 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
![]()
Thx
![]() |
![]() |
![]() |
![]() |
Tags |
damage, damage assessment, flooding, mods, repair |
|
|