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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
A-ganger
![]() Join Date: Jan 2009
Posts: 71
Downloads: 65
Uploads: 0
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Here is a list of the mods I am using: -NYGM 2.5 -NYGM 3.2 -NYGM 3.3B -IABLShipsrezonedfinal -1500 meter bearing overlay -Current depth -NYGM 3.3C -Raptors Instruments 3.5 -Hitman_GUI_NYGM1.0 Before I changed the sequence of the mods I had NYGM3.3c installed after your GUI (like it says on the download page of subsim). I also use Thomsen's SoundPack for a while, but those are all sound files so they shouldn't conflict with your GUI. |
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#77 | |
Pacific Aces Dev Team
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That's really strange. Do you get the same image as seen in the first page of this thread? And does everything else work (wiz-wheel, enlarged dials, etc.)? I'm puzzled about this ![]()
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One day I will return to sea ... |
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#78 | |
A-ganger
![]() Join Date: Jan 2009
Posts: 71
Downloads: 65
Uploads: 0
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#79 |
Chief
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Hitman,
I also do not have working Additional Function buttons, or stopwatch. I have removed the mod using JSGME and re-enabled without success. I also extracted the mod again overwriting it hoping to have had a corrupted file. I will next d/l again and try once more. I tried new d/l without success. If this helps at all...if i click on the first button that would bring up the speedchart, nothing happens. However, if i click on the other two, or the Zeiss badge it defaults to mouse control of the scope/uzo view. I have removed all mods other than those with the GWX package. All else seems to be correct with the GUI. Last edited by lafeeverted; 04-13-10 at 06:59 PM. |
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#80 | |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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![]() I'm curious how you know what depth to set your torps at for magnetic detonation, without using the RM? |
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#81 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Thanks, rea00cy ![]()
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ATROPOS-the deadly nightshade |
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#82 |
A-ganger
![]() Join Date: Jan 2009
Posts: 71
Downloads: 65
Uploads: 0
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Same here. Only I get the RM when I click the stopwatch/speed chart
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#83 | ||
Pacific Aces Dev Team
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Quote:
![]() @Lafeeverted & Weisia: Sorry guys but I'm unable to reproduce your problem and clueless about what has happened. It is obvious that a part of the menu.ini is not working for you, but surprisingly no other people are reporting this (And the files have been dowloaded already 270 times only in my page), so I can't figure out what is interfering. As long as my mod is installed right, and you picked the correct version (GWX or NYGM) it should work OK. In fact it should work over any other mod, as it would overwrite the key files, so at best it would be OTHER mods which would not work ![]()
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One day I will return to sea ... |
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#84 |
Chief
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Yes I agree Hitman, there should be no reason why it is not working. There must be something else at play here and possibly something that Wiesia and I have in common. Although he is running NYGM and I use GWX. Possibly computer related? i am running on a Windows 7 machine. i had no issues with install and everything installed into default folders. I did not have to resize my desktop in order for the game to run although the resolution is higher . It does not fill the screen when playing. Since the rest of the game and your mod seem to work fine is it possible that the button functionallity is there but the clickable point is not where it is intended? I can see no reason why it would not be there if everything else is in its place. Thanks for trying I will let you know if i can figure it out.
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#85 | |
A-ganger
![]() Join Date: Jan 2009
Posts: 71
Downloads: 65
Uploads: 0
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EDIT: GOT IT TO WORK! All you have to do is enable manual targeting ![]() @Hitman: is there an easy way to make the buttons work with auto targeting ![]() Last edited by Weisia; 04-14-10 at 09:05 AM. |
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#86 | ||
Pacific Aces Dev Team
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![]() Yeah this mod is not for auto targetting, should have thought about it before ![]() Quote:
But the real interest of the mod is for manual targetting, because if you want auto targetting you don't really need anything from it ![]()
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One day I will return to sea ... |
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#87 |
Chief
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ha, I thought I had manual targeting enabled! Realism is at 99%. I will double check that! hope it is that easy.
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#88 |
Chief
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That was it Weisia ! I have not actually played the game since re-installing it and have only been adding checking mods etc...I did not check manual targeting system at first trying to just get familiar again with the game. Realism was only at 71 so when I installed the new GUI and the realism jumped to 99 I just assumed it was that way by default. Looks great Hitman, thanks
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#89 |
A-ganger
![]() Join Date: Jan 2009
Posts: 71
Downloads: 65
Uploads: 0
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Time to learn the art of manual targeting I guess. Do you know any useful guides for manual targeting?
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#90 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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there are quite many. ![]() IIRC every GUI-mod has a (at least basic) tutorial. I found this very useful: http://www.paulwasserman.net/SHIII/#...n#Introduction but see for yourself in the download-section. ![]()
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Life, Liberty and Property! |
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