![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
http://www.subsim.com/radioroom/down...o=file&id=1719
No Ship Wakes 1.2 (JSGME ready) update: this mod is 100% compatible with patch 1.2 Changes: -1.2 removes wake on the Queen Mary -1.1 Fixes one ship still showing wakes This mod is for immersionists that don't like seeing ship wakes through waves via the scope or UZO. For those that do not use the external cam you will benefit greatly by not seeing the wakes through your scopes or UZO The only work around is to remove the wakes completely, maybe in future patches or mods this can be done better. Wakes are removed for the stock ships only (59 ships). Wakes still remain for submarines AI and HUMAN controlled. You will not see the wake through waves in the scope or in external cam. Permission granted to use this mod in future mods as long as credit is shown. Any problems noticed please report the ship name and I will release another version. FYI this will conflict only with mods that edit the ships .val file. Regards, ddrgn
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 05-14-10 at 08:54 AM. Reason: updated version |
![]() |
![]() |
![]() |
#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
oops wrong forum ;P I will blame this on the fact that the SH5 Mods Workshop ios incredibly difficult to find and is so annoying that it doesn't appear under subforums where it should so rightly be.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#3 |
Canadian Wolf
|
![]()
A mod will move it I'm sure. I guess Neal felt that enough was happening with SH5 Mods that he gave it it's own forum.
Much like what happened with 3 & 4. Nice work by the way. |
![]() |
![]() |
![]() |
#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
Would a moderator kindly move this thread please!
Thank you!
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Thanks ddrgn. Is there any chance of some before and after screenshots?
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
First the "No Reflections" mod... then a "No wakes" mod.
What next? A "No Ships" mod? LOL. j/k ![]() |
![]() |
![]() |
![]() |
#7 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
If your a fan of the external cam and taking pics this mod may not be for you. General, sorry no pics. Just imagine the ship wake, now imagine it gone.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
I was just pokin' fun. I know why you did it.
I too can see the ship's reflections and wakes when i shouldn't. But ever since i started using the Funnel Smoke mod... i see the funnel smoke before i see the ship so it's not that big of a deal anymore. Unless ofcourse its foggy, then you can still see their reflections and guess where they are. |
![]() |
![]() |
![]() |
#9 |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
Downloads: 25
Uploads: 0
|
![]()
I know this has been done for another mod but l don't know if it is possible here.
Can the mod be set up so it is disabled upon using external view? That should keep both sides happy.
__________________
"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
![]() |
![]() |
![]() |
#10 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
As you can see I removed it, so more is possible I am sure. I don't expect everyone to use this mod, but can say once you start playing with it you forget the wakes were ever there. Mind you I am no graphics expert, perhaps someone who knows .dds files can look into all the "foam" files. I tried removing them one by one and all at once to just remove the "Ghost Wake" with no luck. Eye candy junkies will obviously not be happy with the end result with this mod (I being one of them) but when you don't use the external cam, which I hardly do any more you won't notice or miss them. |
|
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
Great mod, I was just thinking last night how annoying the wake problem is. Hopefully the devs will find time to address at some point this as it really is quite a bad bug and an immersion/realism killer.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#12 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#13 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#14 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
Updated May 12, 2010 - 100% working with patch 1.2
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#15 |
Eternal Patrol
![]() |
![]()
Good to hear. Of course I can't look at it yet, but any mod that improves the game is welcome.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|