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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Watch
![]() Join Date: Apr 2005
Location: Toronto, Canada
Posts: 22
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A WW1 Sub Sim?
Sounds like my kinda game. I'd buy it! |
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#77 | |
Engineer
![]() Join Date: Dec 2004
Posts: 217
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These were old merchant ships converted by the Royal Navy to carry hidden guns. They were also made to 'morph' to differnt profiles by moving, adding, modifing smokestacks, cargo boxes, and pilot houses. They even went as far as to repaint the whole ship differnt schemes to confuse the sub commander to think he is looking at a differnt ship. Back then 'eels' were not too reliable and there was still the 'code of the sea' where the sub captain would order the ship stopped, boarded and searched, crew to abandon and then the ship sunk by the deck gun. Quit a few German subs got a nasty surprise when the panels on the side of a victum opened and 8 pounder guns started to fire on them. Several subs were sunk by this tactic.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#78 | |||||
Commodore
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Deamon |
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#79 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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Deamon, I applaud your efforts, and look forward to seeing your work. I am wondering how you plan to implement the practices and standards of international maritime law. For almost the entire first year of the war, Uboats were required to stop transiting merchants and inspect their papers to determine if they were indeed ferrying for the enemy, at which time their seacocks would be opened and the crew set in lifeboats. This seems difficult to implement.
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#80 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Not really, unless you plan to have the player hop aboard the merchant.
You'd just get close enough, target the ship, order the no/wo to board and search the ship, wait a few minutes, ship sink. In my experience its best to handle things abstractly. |
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#81 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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#82 | ||
Bosun
![]() Join Date: Oct 2004
Location: 50.8170°N,5.6670°E
Posts: 68
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#83 |
Seaman
![]() Join Date: Aug 2005
Location: Classified
Posts: 41
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Yeah I WW1 mod would be a great idea. The subs would be much more primative and the TDC would have to be replaced with slide rules and tables.
This is an interesting link about 'The first battle of the atlantic' -http://en.wikipedia.org/wiki/First_B...f_the_Atlantic There was some serious stuff going on for sure with several notoroius incidents, the sinking of the Lusitania, the sinking of Llandovery Castle, the Baralong incident etc etc. |
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#84 | ||
Mate
![]() Join Date: Aug 2005
Location: Hamburg
Posts: 53
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![]() ...more war diary extracts here . ![]() |
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#85 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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In WWI, we'd be playing without many of the technologies that WWII subs had, and there is a danger that this might seem dull.
A WWI sub simulation could be just great, but only if it introduced some revolutionary new things, such as full, 1st person camera movement around the ship. This is a must for any new subsim. But that would not be enough. In order to be immersive it would need to be alive, with top notch graphics, detailed ships, detailed aircraft and detailed crews who walk around and do stuff. And yet - I still don't think it would be enough. It would need something else. Perhaps more control of the U-boat would helpt....valves, engines, hydroplanes. And then a really good dynamic campaign.
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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#86 | |
Commodore
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![]() The crew and commander must had some nerves. ![]() Deamon |
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#87 | |||||||||||||||||
Commodore
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What means no/wo ? Quote:
I guess you have seen my site ? Check also out the diarys Seeteufel has compiled. Quote:
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It's very exciting for me to work through all of this stuff and then compile articles out of it. Quote:
I think you can't compare apples with oranges. I feel a little bit that you tend to imagine a WWI subsim as a downgraded WWII sim. The only missing technologies i can think of are the TDC(Torpedo director instead) no radar, no trainable hydrophone that was able to exclude all noises except that once that were in the azimuth (There were only panorama hydrophones available and the whole boat had to be turned if you wanted to have a precise bearing of the target. But at the end of the war the so called binaural hydrophone installation were available that made it possible to take bearings without turning the boat), the radio direction finder wasn't available and the radio equipment wasn't so powerfull it also was not possible to receive messages at PD via ELF. Besides that i don't see much differences in equipment. Well the torpedos had no magnetical fuzes and the torpedos couldn't perform search patterns like that once in WWII(besides angle shots) and had also no acoustical guidence. But on the other hand the WWI u-boats feature stuff WWII u-boats can't: there is a much bigger variaty of u-boat types, up to four deckguns with range finders, calibre up to 155mm and i finde them more beauty to be honestly. So many different appearances makes the u-boat heart happy. Quote:
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I can tell you U 1 will gonna be veeery immersive ![]() Quote:
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#88 |
Commodore
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@jason210:
I just investigated some of your older posts and saw what type of taste you have. You seem strongly to desire a PFS style freedome of movement in and on the sub and anywhere else. You also seem to like flashpoint very much. Well i'm pleased to see that we have very common desires. ![]() Than you will like my sim much. BTW: Do you ever check your PM's ? ![]() Deamon |
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#89 |
Torpedoman
![]() Join Date: Aug 2003
Location: Denmark (Falster)
Posts: 114
Downloads: 54
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Yes - Im in too!
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#90 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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I simply thought it might be more difficult to have more complex interaction between you and your target, as opposted to 'find and sink'. If it is not more difficult, or even more simplistic, then this is fine as well. I apologize for my inquiry, as it was not my intention to step on anyone's manhood.
Best of luck with your project. I look forward to reading about a completed project at some point in the future. |
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