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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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clouds undersea
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#17 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.7 is out
Hello This is my Sh5 Eviroment mod
![]() V1.7 With this version we move on to shaders, very experimental work, I do not really know what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards, it may be different. SkyPS_SH5 // 1. base gradient, from top to bottom float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5; I added * 1.5 to end, and hope that now sky blends better and there are less color banding. To VolumetricFog I returned all commented out program lines and hope for better 3D fog. Underwater is now green like in Das boot and Battle under Orion = Japanese das boot. You can see u-boat at periscope depth from air but not near depth 20m or more Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release. FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z
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#18 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other.
more OT.: what about a morning mist that hangs low on the water? that would be cool. |
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#19 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello This is my Sh5 Eviroment mod
![]() V1.7.1 Bug fix . Setting sun, sky blue bug fixed. Had to reduce SkyPS_SH5 * 1.5 to * 1.35. FF D/L link http://www.filefront.com/15993783/SH5EnvModV1.7.1.7z First post updated. ............................................. mobucks "In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other. more OT.: what about a morning mist that hangs low on the water? that would be cool. " ............................. " tarket ships in fog". I have not tested it, thanks for info. Morning mist" Yes that woud be cool but may affect ship spotting distance ![]()
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#20 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.8 is out
Hello This is my Sh5 Eviroment mod
![]() V1.8 Some more Setting sun, sky blue bug fixing, Removed camera lens effect for making most of setting sun sky blue bug. Env variables and shaders adjusted. FF D/L link http://www.filefront.com/16002031/SH5EnvModV1.8.7z First post edited.
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#21 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello This is my Sh5 Eviroment mod
![]() V1.9 First I swear this will be the last update before patch1.2. Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements. FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z ![]() First post edited. ![]()
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#22 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
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a nice mod, for some reason my water seems to go racermode once i activate it though.
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#23 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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![]() Never happened to me, if you take from mod a folder at time and then activate mod, then at least we know in what folder the bug is ![]() I have a Ati 5770 card. ![]()
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#24 |
Stowaway
Posts: n/a
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![]() ![]() Screenie says more than I ever could. Note the lack of banding that has spoiled the sky up until this mod was released. Good work and thank you! ![]() |
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#25 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot? |
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#26 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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On a clear blue sky day the transition from the very blue surface to the pea soup underwater is a tad jarring imo. otherwise, nice mod
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#27 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#28 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Thanks to all posters and downloaders
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![]() ![]() misty, and also for better fog effect. but when you change one shader a bit it affects another in unexpected way ![]() a hell to modder ![]() see effect in game ![]()
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#29 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V2.0 is out
Hello This is my Sh5 Eviroment mod
![]() V2.0 Hmmm swearing about updates is no good thing for a modder. ![]() Uderwater is no longer a caramel green but green tinted blue. If you want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and remove hdr_underwater file. Max wave height and lenght redused for 15m storm, to reduce flying sub effect. Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope. ![]() FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z
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#30 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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http://www.subsim.com/radioroom/show...ighlight=pitch That should fix it without mentioned reductions. It does for me. ..or reduction should be optional separate mod. And You know... storm should be still storm! ![]() BTW Great Mod and keep up a good work! ![]() Last edited by t0maz; 04-09-10 at 04:41 AM. |
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