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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
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3D Sound Channels
Hi all!
Could you please explain the game option "3D Sound Channels". It has four positions. Is it for the number of loud-speakers or for the number of sounds that I could hear simultaneous? Monte |
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#2 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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If a merchant is burning in front of you(or any sound) and you move your camera it will change the speakers playing it.
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#3 |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
Uploads: 0
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Oh ok; so if i understand you right, it has something to do with the number of speakers. Thx for answering :-)
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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It basicly means how many ways the sounds are divided up, and on those sound systems with 3D speakers these sounds will be spread out accordingly.
So if you dont have this type of sound system and surround spearker system(in other words, you have a simple two speaker stereo setup) you would be better off with the lesser settings. However if you do have a surround setup with say five speakers, and a woofer then set it all the way to the right for maxmium effect.
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"Chance favors the prepared mind" |
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#5 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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don't forget setting the realistic sound travel time! Cool to watch a distant explosion and then hear the faint, "thunder" a bit later!
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