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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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#32 |
Black Magic
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figured out what was causing the psychadelic colors. The sub files DO NOT like having any FastParticleGenerators in them. If you add one you'll get the problems I experienced. They only like ParticleGenerators. This is ok but now I have to find work arounds for what I was doing
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#33 |
Canadian Wolf
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Do you ever sleep DW
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#34 |
Watch
![]() Join Date: Oct 2008
Location: Pearly gates
Posts: 26
Downloads: 16
Uploads: 0
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#35 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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__________________
***THE GENERAL*** |
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#36 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It's just coz photobucket sucks.
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#37 |
Black Magic
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I sleep
![]() Figured out something else. If you're going to add stuff to the files and it requires images (.dds or .tgas) you have to make a seperate file for them and place in \data\Library. Game does not like your own images in the sub files. First time you run the game everything will be fine. If you exit the mission and start another mission is where you'll see missing images for your items if you include them in the sub files. This isn't SH3/4 modding anymore. New rules and new controllers (yeah!) Last edited by TheDarkWraith; 03-31-10 at 01:38 PM. |
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#38 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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photobucket is definitely the wrong pichoster for this forum...
thats for sure... ![]()
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#39 |
Watch
![]() Join Date: Jan 2009
Location: Italy
Posts: 30
Downloads: 37
Uploads: 0
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Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim! ![]() |
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#40 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It's the latest thing today...
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#41 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
Uploads: 0
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can anyone say...."april 1st?"
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#42 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I was also working on that
![]() Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that. |
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#43 | |
Black Magic
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#44 |
Black Magic
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:
7A all stop: 7A ahead flank (external cam): 7A ahead flank: now just have to convert the 7A's design to all the others that I previously did ![]() I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it: and for this sub also (NSS_Uboat2a): |
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#45 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Add those submarines too ?
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