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Old 03-30-10, 06:38 PM   #1
SubV
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Default [REQ] Nets and minefields

I think it would be nice to have the underwater nets and minefields, just like in SH3.

Maybe these features are achievable by modding?
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Old 03-30-10, 07:02 PM   #2
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Quote:
Originally Posted by SubV View Post
I think it would be nice to have the underwater nets and minefields, just like in SH3.

Maybe these features are achievable by modding?
They can be modded in, yes. But I don't expect this to happen until after the next patch.
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Old 03-30-10, 07:06 PM   #3
Madox58
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The files are in SH5.
Anyone tried to add them?

What happened or did not happen?
Are they even in the Mission Editor as addables?
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Old 03-30-10, 08:17 PM   #4
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I copied the configs from SH4 to replace the missing ones in SH5 and the Editor crashed when I tried to add them to the map.

Edit, re: below post: Yup, that's the error I was getting piri_reis.
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Old 03-31-10, 09:43 AM   #5
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Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
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Old 03-31-10, 09:48 AM   #6
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Quote:
Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
Yep that's where we all get stuck....
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Old 03-31-10, 09:48 AM   #7
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Quote:
Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
There are also mine.dat files in the library folder... did you also take these?
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Old 03-31-10, 09:59 AM   #8
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Quote:
Originally Posted by HanSolo78 View Post
There are also mine.dat files in the library folder... did you also take these?
No, where should I try putting these?

There are NavalMine.dat and AntiSubNet.dat files w/ the 3d models/textures in the Library folder. And two *Dummy.dat files for the minefield/subnet. These don't need copying to the roster folder AFAIK, they should be read from the Library if needed. (Checking sh3/gwx and the roster entries/ordnance files are almost the same, nothing seems to be missing there)

The missing part seems to be this platforms library with references to all objects.
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Old 03-31-10, 10:47 AM   #9
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Quote:
Originally Posted by piri_reis View Post
The missing part seems to be this platforms library with references to all objects.
Maybe we need to ask the developers to add them...
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Old 03-31-10, 02:12 PM   #10
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Quote:
Originally Posted by piri_reis View Post

The missing part seems to be this platforms library with references to all objects.
For a ship the Platform library is the Sea folder
For an aircraft the Air folder
Should be the Library in this case but as they are in there its odd
Just tried JSGME in the ones from SH3 - Ordnance folder as well but still same error
Same goes for subnets

Is missing a reference somewhere but IS in the Platforms library for those type objects

Most odd
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Old 03-31-10, 03:16 PM   #11
piri_reis
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Yes, very odd.
Entries are correct in Roster\Names.cfg
Dat Files are in Library.
cfg/eqp in Ordnance.

Still the same, "not found in platforms library"

Even tried substituting dat files from sh3, no go.
Also tried copying respective dats to data/Ordnance folder, didn't help..

Next step should be to ask one of the devs, though I think they might be too busy right now to answer. I hope the game engine code is not missing, and we're just overlooking something.

Once this is sorted out, we can think of interesting stuff like, torpedo nets for docked battleships in some ports..
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Old 03-31-10, 05:19 PM   #12
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Check that the names are right. Open the dat and check the name there, as well. 99% chance this is a typo.

That is a common error when you add or clone a new unit. It was almost always some dumb name I forgot to change, invariably.
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Old 03-31-10, 09:17 PM   #13
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would it be possible to simply mimic minefields by scripting a %chance of an explosion in certain areas, such as harbour defensive positions, choke points etc where minefields would normally be layed?
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Old 03-31-10, 11:20 PM   #14
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Quote:
Originally Posted by tater View Post
Check that the names are right. Open the dat and check the name there, as well. 99% chance this is a typo.

That is a common error when you add or clone a new unit. It was almost always some dumb name I forgot to change, invariably.
I didnt use the SH5 stuff
Ripped all from SH3 and still no go

May be something missing from Miss Ed itself
Patch may cure the problem
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Old 04-01-10, 08:40 AM   #15
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Are the "type" numbers all set right? (sure you checked, but I saw that error MANY times making my sh4 campaign as I reset small escorts to a new unit type to differentiate them from the river gunboats. One missed type=1 someplace (replacing type=0 or type=5) and you'd see that error.)

Good luck!
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