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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I've been trying to use the many voice tracks in the game, attaching them to key commands. I haven't succeeded, so i think I'm not getting the right files to mod.
Anyone know the method?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Are you trying to do it in the commands.cfg file? If so here is how the sounds are called for rig for silent running.
[Cmd153] Name=Rig_for_silent_running Contexts=1,14 MnID=0x3F0F0006 StringID=1003 HasDelayedExecution=Yes Sound_0=ELO_Weapon,MC_CR_SO_02_A,1003 Sound_1=ELO_Weapon,MC_CR_SO_02_B,7650 looks like it just calls the sound when the command is issued. Not sure what the numbers 1003 and 7650 are for though. |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thanks. I found the same info in commands.cfg and tried to add some,without luck.
The numbers refer, I believe to the StringID numbers, but not sure. Adding to the commands.cfg file has no effect. I don't know what ELO_HELM refers to, but it might be a clue. In another file it is defined, but which?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hi,
you may want to take a look at my MCCD mod (link in sig) to see how I made it. the files you should use are in data\script\AI\crew or dialogs_default. Hope it helps.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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