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Old 09-01-05, 08:34 AM   #1
MONOLITH
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Default Quick photoshop question.

Hey guys. Sorry for coming in with a question that's probably already been dealt with, but I'm always late with everything.

I have Photoshop, and I'm fine with making skins etc... and I want to add a few things to the Map.

But when I open the RAW file in PS, at first you get that black and white image that is also not quite in the same shape as in-game (the height to width ratio is skewed).

For those of you that have worked with the map, what is the best, and proper way, to get the map into a better image to work on it, add text, convoy routes, etc?

Am I missing the correct plug-in, or should/can I convert the RAW to something else, and then back?

Thanks.
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Old 09-01-05, 08:41 PM   #2
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Anyone? Hello? Please?
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Old 09-01-05, 08:44 PM   #3
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You can open a RAW image in Photoshop??? I have Photoshop and I can't open it. What's the secret?
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Old 09-01-05, 08:56 PM   #4
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Hhmmm...I'd be happy to tell you. Except I can only assume it's the plug ins I have, probably from some other game. I know Steel Beasts used RAW files for their maps. Maybe that's where I got the plug ins.

I'd be happy to give them to anyone that wants them (the RAW plugins)

Remember, there is that convoy route map mod already, so someone else did it also.
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Old 09-01-05, 09:21 PM   #5
Beery
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Yeah. I wish I knew how to do it. I've been wanting to adjust that file for a while, and the convoy routes map didn't really do it for me. I'd like to build something a bit more realistic-looking.
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Old 09-01-05, 09:28 PM   #6
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One thing I can tell you is that SH3 tends to use skewed images for a lot of the game screens. The game's loading screen is 1024 x 1024, and the game simply chops off the bottom and top to make it appear properly in the game. Other menu screens are 1024 x 512 and the game stretches them to fit.

Possibly stretching or compressing the image will work on this map image, although I can't really tell without seeing it. If it's 1024 x 1024 you may need to use the 'Image size' feature in Photoshop to distort it to 1024 x 768 (you can do this by unchecking the 'preserve image size ratio' check box). After you've finished editing it you'll be able to stretch it back to its original 1024 x 1024 size and save it.
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Old 09-01-05, 09:32 PM   #7
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You and I are on the same page about the existing map mod.

No offense to the maker, an awesome idea, it simply could be better.

Beery, I'm going to upload the RAW plugins I have to my server, and I'll PM you a link to download them.

Thanks for the replys.
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Old 09-01-05, 10:06 PM   #8
Beery
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Thanks. I'll look forward to getting that PM.

I agree that the person who made that map mod did a good job. But I always thought it would be nice to have the game's maps be a bit more draughtsmanlike - like real mapmaker's drawings, rather than like computer images.
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Old 09-01-05, 10:41 PM   #9
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I opened RAW files in photoshop fine, no skew. When I opened it I had the option to input the vertical and horizontal size of the image, but left it as default. It opened fine. Then when I changed it, it no longer opens. I can't remember the original dimensions and havent been able to open it since..

It seems vital to know the dimensions of the image you are opening I think.
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Old 09-02-05, 02:37 AM   #10
KptnLt Eric Karle
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Quote:
Originally Posted by Jace11
I opened RAW files in photoshop fine, no skew. When I opened it I had the option to input the vertical and horizontal size of the image, but left it as default. It opened fine. Then when I changed it, it no longer opens. I can't remember the original dimensions and havent been able to open it since..

It seems vital to know the dimensions of the image you are opening I think.
I have exactly the same problem, opened fine at first, but it now asks for the dimensions which I never took note of. I was hoping someone here could tell me what the original size is
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Old 09-02-05, 08:15 AM   #11
HundertzehnGustav
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the map RAW files, arent they named by their sizes?
IIRC i opened one of the whole world once, it was like 4900 to 6350 or something, and the name of the file would have been 4900_6350

opened in Paint shop pro 7, havent tried in Photoshop 7 though

will have a look and post back.
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Old 09-02-05, 09:19 AM   #12
KptnLt Eric Karle
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Quote:
Originally Posted by HundertzehnGustav
the map RAW files, arent they named by their sizes?
IIRC i opened one of the whole world once, it was like 4900 to 6350 or something, and the name of the file would have been 4900_6350

opened in Paint shop pro 7, havent tried in Photoshop 7 though

will have a look and post back.
Just tried that with no joy. The file is 4320_2160.raw tried those dimensions and got the same error message "Specified image is larger than file".
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Old 09-02-05, 09:25 AM   #13
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Beery... I'm having trouble finding the right thing to send you.

For example, with Ghost Recon, on the game disc is included "RSB plug-ins", because the graphics files in GR are in RSB format.

Stick the RSB plugins in Photoshop, and you can open GR files.

I looked for something that looks like RAW plugins in my photoshop, and I don't see anything.

I'm not sure what's letting me open it.

When you try to open the SH3 map, what happens?

Mine looks like this....

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Old 09-02-05, 09:27 AM   #14
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KptnLt Eric Karle...if you need the original map file, I'll send it to you.
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Old 09-02-05, 09:29 AM   #15
KptnLt Eric Karle
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Actually I think I've sussed it. The raw Maps are square and you use the last figure in the name of the map so to open

4320_2160.raw you use the dimensions 2160 x 2160

the other world map in the Map2 folder is

21600_10800.raw and it open perfectly if you use the dimensions 10800 x 10800

Nice one HundertzehnGustav
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