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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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Also, much of reason that the "Mod’s (sic) can do so much in a week" is because the developers intentionally made it easy for them.
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#17 | |
Stinking drunk in Trinidad
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Had the developers, or whoever in the Ubisoft framework makes and directs the design decisions and fund allocation, considered that as the basic ideas that need to be implemented into SHIII to make it at least appealing to hardcore fans, then many people here would probably by now feel like in heaven. On top of that, the devs would have needed to add something that would give casual customers the impression that really hold a new game in their hand whose features sound new and different (when they compare the screenshots and description on the boxes, or in the reviews to what the knew from the predecessor -- I bet few would either realize that the graphics are polished up, or care so much, but most would realize that they never ever walked through their boat in any subsim before!).
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#18 | |
中国水兵
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![]() The idea that a company with more negotiating power over its customers will cut them a better deal is just bizarre. Mad Science spawns Evil Fiend: http://www.youtube.com/watch?v=dkTZTzsYoZs |
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#19 |
Gunner
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I do think that the Mods probably are more intune with the workings after all this time as if you say the Basic stuff is much the same. But to me if the guts of the game are much the same then why is it still so poorly bugged.
Are the Development staff different from the staff that did SHIII as it looks like they have no familiarity with the stuff as you put it under the hood that the Mod's do.
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#20 | |
Seasoned Skipper
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I am probably wrong. I keep trying to think of why a company would not fix bugs and errors in a program that modders here already fixed. Why put out another program with the errors in it from years ago; that were fixed already? I guess some things in life are meant to cause you to stop, blink three times, shake your head and say, "What the???".
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#21 | |
Ocean Warrior
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#22 |
Grey Wolf
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Very simple reason.....They would have to pay, which cuts into the share holder's dividends. Just like everything that is going to the sh*t pot. Greed.
Last edited by pythos; 03-27-10 at 05:49 PM. |
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#23 | |
Rear Admiral
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That pretty much sums it up.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#24 | |
Blade Master
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![]() While there were and are many on the SH Dev teams who are not happy with what they were allowed to release and there is a strong attachment to the product, it is in the end a job. As for high turn over and making the same mistakes, if that was the case then no program or programming as a whole would evolve. I work for government and we have a lot of in-house applications which are very complex and must interact with many other government agencies who also have a lot of in-house applications which are very complex we are able to continue to improve/add to the applications even though the contracted programmers come and go by the dozen. The reason that "a company would not fix bugs and errors in a program that modders here already fixed" comes down to reviews and the way in which Ubi operates. The people who need to hear the 'true' message are the executives. It is the executives who set the policy and procedures. Dan and the Dev team can only work within the framework set out by the policy and procedures. There is an industry wide issue with the reviews of games and this has resulted in the executives not hearing the true message which is how your game really rates. Too often reviews score on how much we want access to your products for exclusives and/or how much you spend on advertising or if we are too honest we may not get another one. I would also add backward perspective is needed i.e. "the submarine is still able to submerge after being hit with several 3" shells and this has not been fixed since SH3, why not?" and so on. While Dan and others are here and at other forums this sites feedback and helps Dan & crew but does not change the policy and procedures that have resulted in the situation where none of the old invisible or even visible issues are addressed and where the development cycle only allows for releases which are nowhere near completed and introduce many new issues. The other issue as I see it is that Ubi do not have an effective internal peer review system and/or feedback loops, again this comes back to the executives. However obvious it may be from the outside that they need an effective peer review system and feedback loops it is hard for a organisation to see because often they are lost in the day to day operations of what they do and do not have the time and/or the expertise to be able to reflect inward by themselves and as noted above, the way in which games are reviewed compounds this as game reviews would be probably the only peer review system and feedback loops used by Ubi in this instance. So, would you like to hear my long answer? ![]() Last edited by Der Teddy Bar; 03-27-10 at 07:07 PM. Reason: They need a, "PEER review" system, not a, "PIER review" system! A, "pier review" is what one does while, "peer-ing" at ones b |
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#25 |
Seasoned Skipper
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Thank you Der Teddy Bar.
Seriously.. very good response and well worth reading.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#26 |
Weps
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They need a, "PEER review" system, not a, "PIER review" system! A, "pier review" is what one does while, "peer-ing" at ones boat from the dock.
ANYWAY, back to message ---- why are there still bugs in SH5 that've been around since earlier versions! Simple! Because SH5 was built on previous versions and, like Microsoft, they never eliminated anything - whether it became a relic or not! In SH5, they simply DEACTIVATED useful stuff - didn't kill it off! |
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#27 |
Commodore
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Great idea. Then everyone could bitch about how those greedy modders sold out.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#28 |
Seasoned Skipper
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I absolutely adore the modders here. Honest.. almost bordering a bro-mance here. heh
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#29 | |
Ace of the Deep
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Again proving that 1) our modders are HEROS and 2) UBI SUXXORS.... (I will still not blame the devs...but its getting harder with each release when I see stuff that has been broke for over 5 years now being put in the next release). |
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#30 | |
Ace of the Deep
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^^ THIS ^^^ Its not like it would take a salary to get a lot of these modders here working on an OFFICIAL release of the next SH series.... Also... like I have said before.... why not get the dedicated members/MODDERS here to BETA test? They are good at keeping a secret even without a NDA (damn GWX devs/modders always kept us guessing ![]() |
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