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Old 08-31-05, 10:33 AM   #16
NeonSamurai
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I use jsgme with sh3, the current version ive had no problems with, though the last version i did have it get confused and overwrite the umoded version with one of the mods i use twice, forcing reinstalls both times.

Its principal is very simple, it checks the files in the mod folder you have selected, then backs up the same named files from the original and keeps a list of new files the mod contains that the original doesnt. After backing up it then Copies the files over from the selected mod's folder to the root game directory and then saves in a config file for itself that you installed that mod. Later when you remove the mod using the program, it deletes all the modded files and copies the backups back to the root directory restoring it.

Its a handy program even if you know how to mod the game as it lets you easily change mods on the fly with out having to manualy back up each and every file (i use a combination of mods which i then further self modded, and the file count for it alone is well over 1300 files. Backing it up by hand just isnt an option). Not to mention having to go in each time i remove the mod and manualy finding and removing the new files.

You can also make mods designed not to work with it, to work with it, all you need to do is go in the silenthunter3 folder, then the mods folder, Make a new folder and name it, then copy over the guts of the mod (data folder etc) into that folder.

So for example say you wana make "mod x" compatable with jsgme. Well first you uncompress the mod someplace on your hard drive, then open your "Silenthunter3" folder (where the game is installed). Open "Mods" folder, make a new folder in "Mods" and name it "Mod X". Then go to where you uncompressed the mod, and copy the data folder, and any other folders and files with the data folder into the "Mod X" folder. Then all ya need to do is run jsgme and select Mod X and have it install Mod x. Thats it.

Also if you wana later edit the mod you just need to uninstall all current mods using jsgme, then go into the "mods" folder and open the folder containing the mod you wish to edit. Edit it, then reinstall the mod with jsgme.

So in short, i like the program, i use the program, i recommend the program, and im neither, computer illiterate, not a modder, or lazy.
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Old 08-31-05, 04:20 PM   #17
Saintaw
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Errrr... I didn't mean to open this can'O worms, and I didn't want to blame any modmaker for this... just pointing out how a grown man can still be stoopid at times

Acid! I see you posting around on the FDB forums! Or did I have one too many beers again?

Saw (I want a HUMMER too!)
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Old 08-31-05, 05:04 PM   #18
gordonmull
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Quote:
Originally Posted by oRGy
I rar it up to keep the file size down (1.2gb)
Never thought of archiving my backup folder. Nice one .

I've never tried using the JSGME thing before, so i maybe do not know whereof I speak, but I think installing mods manually has given me more of an insight into how the moddable files in SH3 work (to an extent). If, like it has been said, JSGME is useful for non-computer-literate types then it doesn't encourage them to learn and there has always been a wealth of help and support for anyone unsure of what to do in this forum.

Still each to his own, eh?
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Old 08-31-05, 08:07 PM   #19
kiwi_2005
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I often install alot of mods for my games, and found a really good way of backing up a "Already" modded game. In fact ive been doing it this way since the dvd writers came out. For instance I've got 4 different mod version games backups of SH2, where its just a mtter of copying to computer install the registry and modded game is ready.

Say you have SH3 modded just the way you like it, u got 20 + mods, skins, sounds etc., you got it perfect to your gameplay. Then back it up so if the sh*t hits the fan no worries. Providing you have a dvd writer, all you do is copy the whole SH3 folder onto a dvd, then go to "regedit" and copy the SH3 registry also to dvd. thats it. Then if you need to reinstall, just copy back the SH3 folder to exact place, so it should be C:\program files\ubisoft\silent hunter III, this is cos the registry you copied of SH3 registers as the game being in that folder, unless you installed SH3 somewhere else first time, then place it back to that one. Even if you dont install into the right place all you would need to do is edit the SH3 registry and directing it to the path where the game is now installed.
Double click on the registry to enable. Now throw in your Original SH3 dvd or cd and your ready to play your modded game.

Of course if your not lazy then your be the man and go install each mod at a time. :rotfl:
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Old 09-01-05, 02:20 AM   #20
HW3
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One nice thing the latest version of JSGME does is check, before it installs a mod, to see if the mod modifies a file that has been modified by a previously installed mod and warn you telling you the file name. You then decide whether to go ahead and install or not.
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