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Old 03-24-10, 01:21 PM   #16
bigboywooly
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Quote:
Originally Posted by elanaiba View Post
I wonder how the AOTD gang were able to import these aircraft:
http://www.subsim.com/radioroom/showthread.php?t=163515

I'm pretty sure those are SH4 era dat files, part of one of their mods?
Yes wondered that
Though not seen a ship yet
All the ways I tried showed with no textures
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Old 03-24-10, 01:46 PM   #17
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Do the SH5 roster files work the same way in terms of pointing at the textures?

Might be worth looking at how AOTD did it.
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Old 03-24-10, 01:49 PM   #18
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Originally Posted by tater View Post
Do the SH5 roster files work the same way in terms of pointing at the textures?

Might be worth looking at how AOTD did it.
Yes they do
Tried that too
Dan did post in another thread to try a different way but that didnt work either
And he is a dev
lol

Have the AOTD pack so will have a look I think anyway
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Old 03-24-10, 03:35 PM   #19
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Originally Posted by bigboywooly View Post
All the ways I tried showed with no textures
I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map.
The roster cfg points at it, but the game ain't reading it.
Been pulling my hair out over this one for a few weeks.
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Old 03-24-10, 03:42 PM   #20
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Originally Posted by sergei View Post
I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map.
The roster cfg points at it, but the game ain't reading it.
Been pulling my hair out over this one for a few weeks.

Odd it shows there but not ingame
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Old 03-24-10, 03:59 PM   #21
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Sorry, I worded that badly.
I didn't mean ONLY in the museum
That's a red herring. I should have left out the 'in the museum' bit.

I also made a single mission, and the SH4 ship had a texture.
Like I said, it's the O map I'm having problems with.
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Old 03-24-10, 04:34 PM   #22
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Do the SH5 ships have an o-map done the same way?

Could it prefer DDS vs TGA, or vice versa? (just throwing stuff out there to see if anything sticks )
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Old 03-24-10, 05:02 PM   #23
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I have tried both dds and tga.
No dice.
But thanks for the suggestion Tater.
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Old 03-24-10, 06:50 PM   #24
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I got a sh3 ship to show up in game with textures. Here's the armed tug from sh3.







The weapons aren't showing up properly but that's just has to do with naming and the .eqp file
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Old 03-24-10, 07:05 PM   #25
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WOOHOO!
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Old 03-24-10, 07:07 PM   #26
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Yeah, but SH3 models look lousy in SH4, and more so in SH5 I imagine. The trick will be the $#%@!$#@! o-maps (god, I hate those things ).
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Old 03-24-10, 07:17 PM   #27
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yeh .. I'm trying to figure that one out also. But the only reason sh3 ships looks so lousy is their textures. I'm sure someone out there is good at texturing, I can't draw worth a damn
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Old 03-24-10, 07:21 PM   #28
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Quote:
Originally Posted by wamphyri View Post
yeh .. I'm trying to figure that one out also. But the only reason sh3 ships looks so lousy is their textures. I'm sure someone out there is good at texturing, I can't draw worth a damn
SH textures are non-trivial. If the templates were even as simple as those in Il-2, we'd have, heck, thousands of skins already done I'm sure. Skinning ships is such a huge PITA, almost no one does it, when it should be one of the more accessible ways for players to visually mod.

It literally takes doing the paint job in a 3D program I think. I tried and gave up in SH4, I simply lacked the mojo for more than a simple color replacement (I tried to make a template like you would in il-2, no dice).
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Old 03-24-10, 07:54 PM   #29
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You're probably right, and it's going to take work, but in light of the problems people have been having getting SH4 ships to even appear in SH5, this seems to be a breakthrough.
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Old 03-25-10, 12:18 AM   #30
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yeah i think newly modeled ships are a must. Sh4 ships look passable in Sh5...but not sh3 ships

but don't worry...if there's a way subsim can find it!
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