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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Though not seen a ship yet All the ways I tried showed with no textures |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Do the SH5 roster files work the same way in terms of pointing at the textures?
Might be worth looking at how AOTD did it. |
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#18 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Tried that too Dan did post in another thread to try a different way but that didnt work either And he is a dev lol Have the AOTD pack so will have a look I think anyway |
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#19 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map. The roster cfg points at it, but the game ain't reading it. Been pulling my hair out over this one for a few weeks. |
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#20 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Odd it shows there but not ingame |
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#21 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Sorry, I worded that badly.
I didn't mean ONLY in the museum ![]() That's a red herring. I should have left out the 'in the museum' bit. I also made a single mission, and the SH4 ship had a texture. Like I said, it's the O map I'm having problems with. |
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#22 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Do the SH5 ships have an o-map done the same way?
Could it prefer DDS vs TGA, or vice versa? (just throwing stuff out there to see if anything sticks ![]() |
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#23 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I have tried both dds and tga.
No dice. But thanks for the suggestion Tater. ![]() |
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#24 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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I got a sh3 ship to show up in game with textures. Here's the armed tug from sh3.
![]() ![]() The weapons aren't showing up properly but that's just has to do with naming and the .eqp file |
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#25 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#26 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, but SH3 models look lousy in SH4, and more so in SH5 I imagine. The trick will be the $#%@!$#@! o-maps (god, I hate those things
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#27 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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yeh .. I'm trying to figure that one out also. But the only reason sh3 ships looks so lousy is their textures. I'm sure someone out there is good at texturing, I can't draw worth a damn
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#28 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It literally takes doing the paint job in a 3D program I think. I tried and gave up in SH4, I simply lacked the mojo for more than a simple color replacement (I tried to make a template like you would in il-2, no dice). |
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#29 |
Eternal Patrol
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You're probably right, and it's going to take work, but in light of the problems people have been having getting SH4 ships to even appear in SH5, this seems to be a breakthrough.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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yeah i think newly modeled ships are a must. Sh4 ships look passable in Sh5...but not sh3 ships
but don't worry...if there's a way subsim can find it! ![]() ![]()
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