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#1 | |||
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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To the modders..Read here very important!!Appeal for help Urfisch and his betarelease
All know DD Open Hatch, FM Interior, LUCAS Conning open hatch.
These three mods are perfectly compatible with each other and are having great success here in subsim. However, just yesterday Urfish has released the beta version of his fine mod. As you can see here http://www.subsim.com/radioroom/showthread.php?t=157581 the mod has many great innovative effects for silenthunter3 beautiful but unfortunately not 'compatible with Open Hatch Mod DD, FM Interior, LUCAS Conning open hatch. Today I have just spoken with Urfish and he says he could make compatible his mod but he is now engaged in real life have little time. He gave permission to create a version compatible to those who want to do it! http://www.subsim.com/radioroom/show...=157581&page=4 I'm not a modder and I do not know where to start but maybe some clever modder will would find it easy Urfish says Quote:
MY QUESTION Quote:
Quote:
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#2 |
Loader
![]() Join Date: Jan 2008
Location: West Point
Posts: 90
Downloads: 1309
Uploads: 0
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seems nobody wanna go aboard
kaleuns come and finish it just like you guys gallantly fight for the uncle karl ![]() |
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#3 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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If you like the explosions effects and sounds of Urfisch's mod, you can keep those folders while deleting the rest prior to activating the mod. That way it will not conflict with the latest popular mods. It's what I've done, and it seems to be working fine.
If you want the whole mod, with interface changes, etc - that's more complicated, and out of my league. |
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#4 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#5 | |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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I think most people today use the whole mod: Open Hatch DD, FM Interior, LUCAS Conning open hatch, but unfortunately the fantastic beta release created by urfisch will be excluded because incompatible and this is a great loss of effects and innovations
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The Way to take the sounds and tga files of Explosions is good but still prevents the effects inside the sub, such as fires and drops ![]() |
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#6 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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I removed the 'Interior', 'Menu', and 'Movies' folders prior to activation. You can probably keep the Movies folder though.
Yeah, I haven't noticed any fires inside my sub. It's a trade-off until someone makes it all compatible. |
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#7 |
Silent Hunter
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[QUOTE=vergol;1334483]I removed the 'Interior', 'Menu', and 'Movies' folders prior to activation. You can probably keep the Movies folder though.
QUOTE] Aaah, okay ! I understand, thank you ! ![]() Best regards, Magic |
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#8 | |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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#9 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Maybe I miss something, but it isn't that http://www.subsim.com/radioroom/showthread.php?t=165828 what your are asking for?
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#10 | |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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![]() Quote:
![]() Thank so much Darkbluesky ![]() Last edited by Desga; 03-26-10 at 05:45 AM. |
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#11 |
Loader
![]() Join Date: Mar 2010
Location: Germany
Posts: 84
Downloads: 357
Uploads: 0
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We need full informations, resource-plans, and the top-nail problems!
JoCreation
__________________
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#12 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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After test with Aces' Multimod compatibility fix v1.1 betaI can say that the fix is good but incomplete because there are not the drops in the command room and you don't see the fire with smoke inside the control room when it is damaged like you can say here in the original topic of Urfish
![]() http://www.subsim.com/radioroom/show...4&postcount=19 |
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request help |
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