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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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![]() Quote:
no problems here running my mod.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#77 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 40
Uploads: 0
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You, my friend, are a freakin' genius!
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#78 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 165
Uploads: 0
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![]() Quote:
![]() Please Note : If your having a problem with Depth Under Kiel chances are it is one of your sound add ons or a conflicting Mod either not compaitable or not placed proplery in JSGME acitvated Mods. Thanks Capthelm great Mod ! |
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#79 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Thx for great Mod!
![]() Only one problem, I cannot hear motor_Diesel_LOOP.wav File is in \Program Files (x86)\Silent Hunter 5\data\Sound I've checked that. In game no diesel sound in diesel comparment. When I've changed for some other (smaller?) file its works ok... Fixed - solution is here! -> http://www.subsim.com/radioroom/show...5&postcount=85 Last edited by t0maz; 04-09-10 at 06:29 AM. |
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#80 |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
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Wow, the demo sounds amazing. I can't wait to get SH5 finally running on my PC (on the fritz right now.)
What were you saying about the voices? Those sound effects cannot be replaced, or did I misunderstand? Anyways, I'm a graphic designer at a company downtown, and work with the audio production team. We have some great recording booths and veteran voice actors in frequently. One of them did work on Dark Void. I can buy him coffee and have him scream "ALARM!" or a few other choppy german phrases after a recording session. :P |
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#81 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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"Alarm" and "Flank Speed, Captain" would be nice!
JCC |
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#82 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Great MOD
![]() Just a couple of observations; when entering the Forward Torpedo Compartment I notice the sound changes to an electrical hum. This is appropriate for the Electric Motor Compartment but not a busy Torpedo room. Is there a way to have more metallic clanging, the rattle of a chain-winch and whatnot instead? Also, I think when you close the Deck access hatch in the Conning tower the sound switches to Electric Engines, even though the Diesels are still running (I think it's the same in stock SH5) . Not sure, something doesn't seem quite right ![]()
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***THE GENERAL*** |
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#83 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Yeah.. I'm hear electrical huming sometimes in captains bed also.. or sonar station. Both sides but not in center of that compartment..
It's really strange and it looks like game bug for me. Ps. And there is no depth under keel problem with it - it is highly impossibe. Maybe that helps -> http://www.subsim.com/radioroom/show...5&postcount=85 Last edited by t0maz; 04-09-10 at 06:28 AM. |
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#84 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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I'm using his mod and I'm not having that issue. Of course, perhaps his mod isn't working, but I don't think so.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#85 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Ok, problems with diesel loop was because some other mod altered orginal sh.sdl in SH5\data\Sound.
Now works fine ![]() Beause that mod not altering that file JSGME will not rise conflict and everything seems to be ok.. Maybe thats fix some other problems people have. Maybe it will be good idea to include vanila sh.sdl to prevent such situatuions without JSGME warning and people confusion? ![]() |
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#86 |
Seaman
![]() Join Date: May 2006
Posts: 36
Downloads: 42
Uploads: 4
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I have done some detailed testing to do with the "depth under keel" and other officer shout outs not playing.
I can confirm that it most definatley has NOTHING to do with CaptHelms sound mod ![]() This issue occurs for me even without his mod installed. I have found a workaround for it however, just save and then reload, the sounds should now start playing. If the initial save and reload does not work try it once more. This works for me 100% of the time. This is more of a game bug than a MOD issue as far as I can tell from my testing, and looking for a workaround. By the way CaptHelm, excellent job on this sound mod, cant bring myself to listen to the stock ones anymore. ![]() Cheers |
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#87 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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![]() Quote:
sorry cant help you, audio is hard coded ,playback is 1 audio file for both compartments. opted for the electrical hum nope dev team would need to hard code audio for the torpedo room , and the loading sounds. uboats could run electrical and disesels at same time. sh5 does not allow this in constant running. however its the run down times and manual switching to electrical and vice versa they modelled so you will hear both running for a small period .
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#88 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#89 |
Nub
![]() Join Date: Apr 2010
Location: portmouth uk
Posts: 2
Downloads: 149
Uploads: 0
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dadsfse
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#90 |
Nub
![]() Join Date: Apr 2010
Location: portmouth uk
Posts: 2
Downloads: 149
Uploads: 0
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Sorry that i written that
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