![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Shark above Space Chicken
|
![]()
Do you need to flood tubes only for manual TDC? Seems to make no difference with auto TDC and I'm soon to change to manual.
|
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
|
![]()
It doesn't seem to make any difference for manual, either. Nothing more than a sound effect.
__________________
"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Yeah, in SH3 there was a huge difference in firing speed between opened and closed doors. Also it was super fun flipping the switches before battle. That seems to be completely gone in SH5.
|
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
"Flooding tube" and "Open Shutter Door" are different. None of the SH games 3-5 have even acknowledged the act known as "flooding torpedo tube." The shutter doors automatically are opened to match the tube selected so unless you fire immediately after selecting a different tube you won't notice a delay. Notice that if you press Q it'll say "closing torpedo door" because it was already opened. Viewing external while pressing the cycle tube key confirms.
|
![]() |
![]() |
![]() |
#5 | |
Shark above Space Chicken
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
|
![]()
there's a way to mod this so they won't automatically open. Pretty easy to do actually. If I don't get a mod for this out someone else will soon I bet.
edit - so much for it being easy. It's either hard coded to open the door when you select a tube or it's not in the normal files for a submarine. Cause there's an auto-open setting in the sub files but changing that to No didn't make a difference. One of us modders will find it eventually ![]() Last edited by wamphyri; 03-21-10 at 11:36 PM. |
![]() |
![]() |
![]() |
#7 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
|
![]()
Was it possible to open and flood more then one tube in preparation? I seem to remember doing it in SH3 or 4. Setting up a few shots on convoys and didn't want to wait for the tube firing delay so I'd open up 2 or 3 doors at a time.
In SH5 if I try to do it as soon as I select another tube it closes the previous. Just always wondered if it was historical or not. |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() |
![]()
Yes, in SH3 you can open all the doors by manually flicking the switches. In SH4 flicking a second switch causes the previous one to close.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
In sh4 if you failed to open the doors prior to launch your solution might just fail due to the delay in launching.
I have not witnessed this behaviour in SH5
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
![]() |
![]() |
![]() |
|
|