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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Location: Sheffield, England
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Tonight I spotted a ship heading east through AN87 into Zeebrugge it seems.Upon closer inspection it was confirmed as a Romanian large merchant,easily a juicy 7 and a half thousand tonner too.Now with Romania being allied to Germany for most of the war would it seem normal for Romanian shipping to operate in waters so close to Britain and France? I was lucky I didnt attack in the end,at first I thought it was a French vessel but moved in closer until I could JUST pick out yellow on the flag in the darkness,so much for having lights on ships,why don't they bloody use them?
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
Chief
![]() Join Date: Aug 2009
Location: France
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Some neutral ships are known to go all lights off if submarines are known to be in the area. Better travel all lights off and not become a mistake
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#3 |
Eternal Patrol
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In the stock game no ships are lighted. In GWX some neutrals are lighted, but not all.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Chief of the Boat
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As above....the only exception being, if it is lit it is a neutral.
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#5 |
Machinist's Mate
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I once spotted a non-lit Norwegian merchant in formation with a British convoy, in 1939. I hesitated to attack it, though I'm pretty sure it was fair game historically.
If my memory serves, any and all ships that were part of an armed/escorted enemy convoy were treated as hostile. |
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#6 | |
Chief of the Boat
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#7 |
Machinist's Mate
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#8 | |
Chief of the Boat
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Yes...if the ship is a neutral at the time of sinking you will receive a negative renown hit and every ship from that country will consider you an enemy for the following 24 hours. |
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#9 |
Machinist's Mate
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That's what I thought. No matter though; we celebrated Christmas a few weeks ago; it is now 1940. A few more months and the Norwegians will regret this treachery.
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#10 |
Chief of the Boat
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SINK EM ALL!!
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#11 |
Ace of the Deep
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Location: Florida
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I changed neutral to count the same as enemy for rewards but I have a strict policy regarding attacking them.
They must be near an enemy port headed in that direction. If they are headed away that is not good enough. On my latest Pauchenschlag patrol their was a Venezuelan convoy of tankers in the Florida straits headed for Port Canaveral. The were about 50 miles from the port so i took out the big one as it was obviously delivering oil to the Amerikaneren Schweinen!!! Because there are known war zones where attacking a neutral was acceptable if one can abide by those rules it makes no sense for game's sake to not attack a ship that would have been a fair target. At least IMO Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#12 | |
Stowaway
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I'm set up the same way, with the same rules. |
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#13 |
Machinist's Mate
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Is this special set of rules part of some mod? Or did you have to tweak some text files to enable it?
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#14 | |
Stowaway
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F.eks.: In 1939, it's OK to target a norwegian ship outside of, and on a course to Hartlepool, UK. It's not OK to sink that very same ship outside of Oslo, Norway. A US flagged ship in an english convoy is fair game. A US flagged ship, sailing alone, Mid Atlantic, is hands off. In other words you can get + renown for sinking neutrals that would be historicaly acceptable targets, but you should excercise some self control in NOT sinking neutrals that are historicaly unacceptable targets. |
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#15 | |
Machinist's Mate
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Do you mean to say I should willingly take a renown hit for staying true to historical accuracy? |
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