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Old 03-08-10, 01:12 PM   #76
Conrad von Kaiser
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Default SH5, The first playthrough of the new guy

Well, finally got my copy from Gamestop. Only took them 4 days to get my pre-order in. Had to get it from another store who had gotten a few copies

Anyhow, I was psyched for this game. I've been playing the series since the first one came out and it opened the world of the Sub sim to me. SH3 was my favorite though, only reason Is topped playing was because I can't get it to run on my new PC. SH4 was a good stopgap though after I patched it up and finally was able to offload those commando's on the beach for the first mission.

Anyway I'd been following the screenshots, video's and all the other eye candy as it came abou for SH5 and can honestly say it was the most excited I'd been for a game to come out in a long time.

Get it home, pop open the package and begin the install. No problems on the install ( I orginally did German language but had to change it to english, too many things were being said that I couldn't pick up and didn't translate to the little dialogue box in the lower right corner)

Anyhow loaded up the first little tutorial mission and went to work. The fact that you're not the Captain in the beginning and the transition of power was a nie touch that I wasn't expecting. I honestly spent around an hour just walking the ship, looking at everything. I was surprised at just how small the interior of a u-boat was. Lengthwise I mean. Just wasn't expecting to be walking for such a short period before running into the forward or aft torpedo's lol. I took out the ships required and headed to dock. All the while staring in general amazement at the eye candy of the flames, lens flare and all the other special effects.

After I docked I went out on my first patrol in my new Sub. 50,000 Tons around the coats of Britain if I recall correctly. Walked around after I set course from the dock, talked to my crew, upgraded some of their skills and set the time compression. Also learned about the travel button that was a lifesaver while traveling down the Kiel canal. Would have taken forever at 8x compression.

Surprisingly I ran into my first enemy just outside of Shirnau. For some reason there was a Polish Hog Island boat in the canal getting dive bombed. Took her down with the deck gun. Ran into another just as I was exiting the Canal into the Elbe.

2 ships already, well that's good for those instant gratification types lol. So I set my course for Grimsby, ready to truly begin my mission. Ran into a few contacts on the way and took them with the deck gun. I managed to evade the 4 Destroyer screen around the Grimsby port. 4 destroyers quickly turned to 2 as the 2 inermost ran aground and sank themselves around that small islip that juts out. Popped up my attack periscope (After I finally found it) and proceeded to go to town on the multitude of docked tankers and freighters.

Completed the mission, returned home and then haven't been able to play it since Friday due to the servers being down or something.

Now onto my views of the game

I love the new damage modeling. It actually looks like something hit the ship as opposed to just marking up the hull. The random spurts of flame from the superstructure when hit by HE rounds, or the billowing black smoke out of the portholes is absolutely phenominal. I also love that fact that different parts of the boat can break off as opposed to just blowing her up in the middle. Got a laugh when I caught a destroyer with a torpedo and watched the first 10 feet of her nose sail on as the rest sank.

However, unless you just outright blow up one of these ships do they sink? I don't know what's up with that health bar (I don't play with full realism... 15% realism really) and I know I turned it off, but for some reason it won't go away. Also it seems unless you're actively pelting them with the deck gun or sending more torpedo's into them, that bar won't move.

Case in point was a Tanker in Grimsby. Surfaced at night (Had spent all my torpedo's) and started firing with the deck gun. I blew off the back portion of the tanker and watched her settle in the water. Incoming machine gun fire made me submerge but I watched her that whole night, into the next day and she sat there with no problem. I noticed it another time after resupplying and heading back to Grimsby. Ran across a single Hog Island frieghter who took 3 torpedo's, listed to the side and continued on her merry way. I've only had those two occurences so far so I don't want to create too much of an opinion on that, but at least in SH4 if I sent 3 torpedo's into a lowly freighter I could count on her eventually sinking lol

Next, targeting. Let me just say that I suck at math so I've used auto in all my campaigns. I know, I know, it's not real, it's not the way it's supposed to be done in a sub sim, but I just can't for the life of me do manual targeting and be expected to hit anything except a lucky straight on stern shot from a DD that's already found me. I apologize, tried it with the intention of doing it for 2 weeks straight and never could get the hang of it. What I do however is target, figure out what type of ship and it's running depth and set my Torpedoe's usually 3 meters below so I can have them explode under rather then into. I've always loved this method of targeting and have gotten somewhat profficient at it.

I come across a Tanker on the way to Grimsby. ID it and get the image of the keel on the depth chart. Now that's something I like a lot and applaud them for doing. Unknown distance... OK, that's new. Use staidmeter, holy crud what happened to my periscope. I lign up the images, I try to super-impose them, I try to lay one on top of the other. Now i know he's close but the readings I continue to get are 12,600 meters at a speed of 342 knots. OK. Doing something wrong obviously. Let's pause and consult the manual....... OK that doesn't work, let's check the internet. OK, that's how you use it in real life, let's try this out. 1,200 meters at a speed of 6 knots. Much more realistic sounding for a tanker. re-adjust my attack scope (Guess autotracking when you lock on a target is gone now) flood tube one, set torpedo speed and fire... Watch as torpedo misses aft of the tanker, who saw the wake on a moonless night and is now jitterbugging left and right. So go back to step one. Reset distance, now 900 meters, reset speed 5 knots. Set speed, Fire.... And almost the same thing. Nearly identical distance aft as the first one. I figured heck with this, turned off the TDC and am met with a torpedo trajectory and some rather large numbers. Return to manual to see what the deal is with this method of targeting...... And after finding nothing instead of returning to the internet I figure I'll just make #1 on the torpedo path co-incide with #1 on the ship path. Fire and finally a hit. I switch to exterior view to survey the damage and watch the crew walking around the deck of the ship as it sit's on the seabed 90 feet under water.

Once again I set course to Grimsby. I run across a contact kind of far away. In the old ones I'd just set a new course on the compass to go investigate and then return to course once the merchant was sunk. Guess you can't do that in this one. Had to go to the map, and move one of the waypoints to intercept the unknown contact. Another solitary Tanker. Set up my firing lines, just about to press fire when my sub suddenly begins turning port. It reached the waypoint I had moved and was now heading to the next one back to Grimsby

After a frantic few seconds of getting back on course to sink the ship I again head for Grimsby.

All in all, I don't know how I feel about SH5 yet. SH3/4 the control scheme was the same so I often find myself intuitively pressing buttons to do things before realising I can't do it that way anymore. The targeting is going to take some serious getting used to for me and hopefully I learn a little more about the damage and how to damage a ship so it sinks on it's own rather then relying on me blowing it out of the water.

So far I'm in the middle about it, with some more playtime (Hopefully I can get to play a little when I get home from work today as opposed to the error I've been getting since Friday) I'll have a better opinion. But at this point I kinda wish that it was SH3 controls and style but with all the added eye candy and features..

Sorry for the long post guys and have a good one.
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Old 03-08-10, 01:17 PM   #77
IRISH4Life
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Default Is it worth it?

Is it worth the money? I am happy with SH 4 1.5 TMO+ RSRD working perfectly.

I was thinking of buying it but wont if its NOT WORTH IT? My computer can handle it on Window 7 with enough mem and video card.

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Old 03-08-10, 01:27 PM   #78
sav112
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Well right now the game might look fantastic but it would be great if you could see it. I’m not a company Basher, but congratulating I think would be last the majority on here would do.

It’s a bit like congratulating the Captain of the Titanic -Its a job well done sir if we don’t take the many faults, the fact you hit a iceberg and no one can now sail on her, but hey she did look the part.
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Old 03-08-10, 01:39 PM   #79
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I would like a clock please...

You know a date/time, or just time of day... is it too much to ask for that to be present at all times?

I do like the new UI actually, at first I found it totally awkward, like everything was just turned upside down but after I while Im used to it. I actually like that you have manually go down into the conning tower to dive. Though, I think a "cut-scene" for this might have been better.

What I mean is a command (or key) to clear the deck/bridge, then it automatically moves you down the ladder but it still looks the same, its just the AI moving you. The movement on ship can be quite eratic/awkward, its frustrating trying to get lined up to go down the hatch sometimes. I suppose as I play it more I'll get used to the FPS keys, but its been a while since I played a FPS game.
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Old 03-08-10, 01:45 PM   #80
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What is the worst bug in your opinion that makes the game so unplayable?? Whats the back breaker?
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Old 03-08-10, 01:57 PM   #81
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Quote:
Originally Posted by Salvadoreno View Post
What is the worst bug in your opinion that makes the game so unplayable?? Whats the back breaker?
Probably the biggest problem is the save game issues.

The save games are not saving vital information such as weather and worst of all "Morale". Any morale you gained prior to the save vanishes.

In case you dont know if you issure orders with no moral on the boat the orders will NOT be carried out.

The next problem is with the UBI servers themselves screwing up folks user names and passwords not allowing those pepole to play.... that is when the servers are actually working.
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Old 03-08-10, 01:58 PM   #82
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I agree, there's far too many here that are ranting and complaing and are the sort that cant be satisfied.
Frankly im having a fine time with it and totally in awe at how well they have simulated the sea in this one. Now im going from SH3 straight to SH5 here having passed up SH4 so I have no other reference. So what I see is what I always wanted form SH3, the boat in it's entirety and to be able to explore it throughout both inside and out.
As far as issues, the only thing so far is the lack of a compass dial to steer by and of course to know what heading im on at anygiven momment. But these and many other little things will be fixed in time, and there are mods availible to fix some.

And no there has never been one piece of software ever written that was released in a finished state. Yes even the OS your computer runs on, need constantly updated and patched for the entirety of it's lifetime.
Thats the software world, and has been this way always.

Fankly I think it's what one's own expectations are, and for far too many it's too high and no software engineer can cope with that.
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Old 03-08-10, 02:01 PM   #83
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Quote:
Originally Posted by sav112 View Post
I think you said it all there, Shocking.....its not sold at 50% the price is it.

Can’t comment on the game as I’ve not got it or the PC right now to play it.
Then why do you do? as you said if you haven't got the game you aren't really in a position to complain about the game since you haven't played it yet.

Now I can't say SH5 is the most finished game I ever saw, but so far I haven't seen any game breaking bugs.
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Old 03-08-10, 02:05 PM   #84
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That was a great read. Makes me want to go out on a patrol again.

Anyway, don't apologize for running at 15% difficulty and/or using auto-targeting. As long as the game is fun to play for YOU, use whatever setting you like. When you want to try something different, just raise this and that until you get comfortable with that etc.

Regarding the health-bars that won't turn off, enter a campaign and when you're in the sub pen, hit ESC and change the realism options again. They will get saved for the rest of the campaign this way.
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Old 03-08-10, 02:30 PM   #85
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Default sh5 avoid at all cost

Hav'nt purchased sh5 yet? Well don't!! I've read review after review at places like amazom and its pretty much the same... unfinished..DRM...Bugs
weather modders or ubi decide to fix and/or finish sh5 it is not worth..
47$ .. Maybe to some 50$ isn't a lot of cash.. To me I'ts not about how much it's about treating people FAIRLY instead of being GREEDY!!
This sim should not be purchased because of fairness and greed...We all know we would play 3 times as much for a GOOD subsim This is just a greedy play and should be avoided at all cost..Lining the pokets of these people just creates more unfinished products...I feel sorry for people who payed these people for this unfinished sim and now have to depend on others to fix it..........................sad just that ....sad
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Old 03-08-10, 02:34 PM   #86
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I have been as critical as the next man.

Still I find the game an amusing diversion.

Hopefully the modders can 'finish' the game for us.
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Old 03-08-10, 02:38 PM   #87
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I wouldn't call for a boycott. Simply let people read these forums and the reviews, and let them make a decision on their own.
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Old 03-08-10, 02:41 PM   #88
Eldritch
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I payed around $100 for SH5 (bought 2 copies, the LE from amazon and the ordinary version from gamersgate) and I still think it was worth every penny. Sure, there are some bugs but other than the morale bug there's nothing that breaks the game completely. I haven't had this much fun since SH3 came out.

Above all else, this game SHOULD be bought because if Ubisoft doesn't get a high rate of sales, they're going to quit making SH games. I rather have half-finished submarine games that we can fix later on than no submarine games at all.
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Old 03-08-10, 02:46 PM   #89
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There was a period in which the british loaded freighters with empty barrels, essentially trying to trap U Boote into wasting lots of ammo on such a trap. I forgot, it must have been in 1940, but I don't have any books here to check. I recall a Logbook entry of a U Boot ace describing how he over the course of several hours dumbed a dozen torpedoes into a 5000 BRT vessel. Some were duds, and the rests wasn't sufficient to sink the ship, but it broke apart.

If SHV includes that, I would be very impressed.
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Old 03-08-10, 02:48 PM   #90
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Quote:
Originally Posted by Eldritch View Post
Above all else, this game SHOULD be bought because if Ubisoft doesn't get a high rate of sales, they're going to quit making SH games. I rather have half-finished submarine games that we can fix later on than no submarine games at all.
You right!
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