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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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The video in the OP shows a lot more than a screenshot would.
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#32 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I'm so torn on this.. lol
I really like the big beautiful blue transparent waves when unmodded. But i really like the realistic ship bobbing and slower waves in this mod. But tbh the wave heights are too low, it looks silly in the middle of the atlantic with a few ripples at 0m/s, there's still turbulence and currents forming waves irl. It almost looks artificial how calm it is sometimes. And the ocean is just darker for some reason, maby because of the sub-surface scattering, with lower waves there's less "potrouding water" to get light shining through it? I wish there was a version that ONLY changed the ship / wave motions, not the height or strength of the waves or anything else. |
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#33 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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This mod has the side effect of stopping you from being able to get depth under the keel reports using the new interface . Just to let you know.
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#34 |
Sea Lord
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Released a new version now with tweaked sim files from all uboats which should improve roll and pitch further.
Link on the first thread! |
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#35 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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As far as I can tell that this mod really changes how the submarine rides on waves, but it is very difficult to see changes in the waves themselves. However I take your word on it. ^.^
I really like how much less time the submarine spends with its screws out of the water or bouncing upward after a wave like it does in stock. Also the waves don't seem to cover the bridge as much since the boat doesn't bob up and down (at 1000tons, you'd think it'd be hard to move) like it does in stock. |
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#36 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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I don`t know if anyone mention that but when I go to periscope depth "P" sub "falls down" to about 20m and then slowly emerges to 15 meters.
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#37 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I just compared the seaparameters.cfg file to the original, just to see what changes u made.
I cant notice a single change? ![]() I guess the magic lies in the .sim files? It looks great ingame ![]() |
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#38 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Which new interface? I use the 3 dials ones and get depth reports (enabled via another mod) just fine while using this mod.
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#39 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Great work Han!
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#40 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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#41 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I've had frequent cases where I lose all voice commands and message log entries. Was that happening to you as well? Like you'd press 2 for slow ahead and you wouldn't hear any voices confirming the change?
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#42 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Excellent work Hansolo, nice to see youve taken an interest in SH5, loved your work on 3 with WAC, well done mate.
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#43 | |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 11
Uploads: 0
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![]() Quote:
After disabling the mod in the modenabler all has a fine behavior again. But, I am so keen on using this mod in a final version! ![]() Many thanks again for your time for this! Regards, Andy76 |
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#44 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you for another great mod
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