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#46 | |
Sparky
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First screenshot from the engine: ![]() ![]() Based on these results, I think I need to implement "attack regions." The Axis declaring war on New Zealand isn't cool. ![]() Also, the war dec formula needs to take allied strength into account. Don't worrk, I am working on it. ![]() |
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#47 |
Stowaway
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so the axis declared war on new Zeland and the UK did nothing? should that trigger the UK declaring war on Germany?
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#48 |
Sparky
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Yes, It should. I simply posted that for humour purposes. I've now fixed that bug.
![]() Plus the Axis nations are much less likely to declare war outside of it's turf now. ![]() |
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#49 |
Stowaway
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Can't wait, this was the only drawback to SH3.
Possibly too, if you sink the Ark Royal or any other ship it will be gone for the rest of the campaign. Will that be possible? Can we do this, once ships are sunk they will not appear again in the campaign? ![]() |
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#50 | |
Sparky
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As you guys may have picked up, the first real release will be barebones, but will allow adding of many many features in the future. ![]() |
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#51 | |
Sparky
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The Region system is just about done. Just for kicks, here's what the Axis is thinking in my current engine. Keep in mind the allies have no AI yet, so only the axis can declare war. Also, since the war system is not implemented yet, neighther side can do any damage, so it's quite pointless but it does show that the AI is thinking right.
![]() Here it is, our first very very incomplete log, but a log nontheless! Quote:
![]() Nice, eh? |
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#52 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 46
Uploads: 0
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nice indeed
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#53 | |
Sparky
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Just another before bed time:
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Regardless, I'm going to finish the allied AI tomorrow morning. My bet is when the Axis finally gets something to play against, these logs will get real interesting, real fast. And the best part is, before long those dates on the side will translate into events in a Silent Hunter 5 campaign. ![]() |
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#54 | |
Sparky
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Here's a war log with the "Verbose" action checked, from 1939 to 1945. This literally says EVERYTHING the countries are doing. The Axis AI is still the only functional one, but as you can see, it is working quite well and realisticly.
![]() Not bad for less than a weeks work. I also fixed the date bug (events would only happen on the 1st of a month): Quote:
![]() If you want to be ready for the demo, I suggest you install the free excel reader if you don't have excel. The demo (and final product) depend on excel libraries to work. You can get the reader for free here: http://www.microsoft.com/downloads/d...displaylang=en |
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#55 | |
Swabbie
![]() Join Date: May 2009
Posts: 9
Downloads: 24
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#56 | |
Sparky
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#57 |
Sparky
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Just a small update and bump for anyone who wants to give input on that matter.
I've nearly finished the allied and neutral AIs. Actually, the neutral and axis is completely finished, but I still am having some interacting glitches between them and the allies. I should have a demo up soon. |
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#58 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 17
Uploads: 0
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sweet
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#59 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
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This definitely sounds interesting.
Don't get me wrong, I like the typical "WW2 Experience" style sim that only presents history... But on the otherhand you get tired of that after awhile and would like to see something far more dynamic. That's one of the reasons I liked playing Falcon 4.0 so much. You could play the same campaign 5 times, and each time it played out quite a bit differently. I was really surprised just how effective CAI missions could be, and taking out key strategic bridges to slow and funnel the enemy advance. Of course you might have to take the bridges out again because they could be repaired. Imagine a pacific theatre game where the Japanese manage to intercept and destroy the Hornet while it's steaming towards Japan, and later sink the Big E at Midway. Oh yes, the outcome of the war would have drastically changed at that point. It's intruiging that this is possible with SH5. The only real issue I see really is some of the gross blunders both Hitler and Goring forced upon the Luftwaffe, Kreigsmarine and Wermacht. The aftermath of some of those blunders were extremely pivotal points in the war that cost the Germans dearly. |
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#60 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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R-T-B, have you found a way to drag the game campaign past 1943?
I am probably too interested in this mod for my own good, but the devs at UBI Bucharest gave us a dynamic campaign, by jove, let's make it REALLY dynamic ![]() I will be watching this thread, count on it ![]()
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