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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Yup couldent belive it when I saw it.
G7e's leave steamwake ![]() The whole freakin idea of using these is so they wont see it comming. (If you dont know G7e's are the electric powered torpedo supposed to not leave any wake)
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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I'd like to know if the targets can see the wake and be alerted by it or if it's simply graphical.
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Well they sure as hell did in SH4 espically the DD's which would pop into flank from a standing start.
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#4 |
Swabbie
![]() Join Date: Mar 2010
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I noticed that last night too. Was like, WTF?
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#5 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
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Wow messed up
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#6 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
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Oh yeah. I noticed this too. But to be honest... So many things that are wrong never really crossed my mind to worry about that.
Not like Destroyers or anything actually respond anyway most of the time. |
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#7 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
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Oh no! The Brits have infiltrated our torpedo factories and are attaching compressed air canisters to all the electric eels!
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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cunning! they win this round...at least until the next patch!
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Member of the Subsim Zombie Army |
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#9 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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With strength I burn... |
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#10 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
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Isn't this the exact kind of thing that should have been picked up in the QA testing before release? Y-you did... You did QA test this game.... right?
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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Probably somebody added them at the last minute - thinking they are missing
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With strength I burn... |
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#12 |
Silent Hunter
![]() Join Date: Apr 2007
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Well done Dan. Thats some support right there folks. Likely done in his "spare" time - and offered to the community - for no other reason than because he can.
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Good Hunting! Captain Haplo ![]() |
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#13 |
Frogman
![]() Join Date: Dec 2009
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That is quite funny actually.
I don't work in games development, but here's an idea, just a thought. Maybe before you make Silent Hunter 6 you could organise some kind of reference, maybe call it a "design document"? Perhaps this hypothetical document could include information like maximum speed and dive depth of the boats, notes on the torpedo types etc.. then you could give a copy to everybody involved in the production so they know what is appropriate for your historical simulation. That way maybe the next game won't be such a train wreck.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#14 |
Eternal Patrol
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Thanks, Dan!
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Rear Admiral
![]() Join Date: Mar 2005
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