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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Stowaway
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#152 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Nice job, looks good
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#153 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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![]() There are things that can be done only by editing the ini file, like setting the bilinear flag for the textures (so they look great when resized (e.g. the dials)). This is done by changing the MatFlags=0x1 property to MatFlags=0x9 (adding 8, the DirectX value for bilinear filtering) for all the items that use that specific texture. But the resizing of items should be done in the Menu Editor.
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Kilroy was here |
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#154 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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If it hadnt been said yet thanks for helping these guys out its much appreciated!!
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#155 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 1
Uploads: 0
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hi, im not a modder. no other version of your work installed.
i put data into modenabler and activate. but ingame dont show nothing. what to do? |
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#156 |
Stowaway
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#157 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 1
Uploads: 0
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nothing change. ![]() |
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#158 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Especially on a Saturday, I presume that's a day off in Romania too?
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#159 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Thank you very much. This is what i needed.
I wonder why they keep changing the UI. Very annoying. Keep up the good work. :-) Robbierob |
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#160 |
Stowaway
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#161 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Excellent, Thankyou, good work mate.
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#162 |
Black Magic
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guys I messed up with the folder structure in the zip file. I see it's been hard for new people that aren't familiar with JSGME to use because of my error. The folder in my zip file 'for_MODS_folder' should have another folder under it - the name of the mod AND then under that the folder \data. I'll correct my uploaded zip files to reflect this change. I'll also update their readme text files to reflect this change.
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#163 | |
Black Magic
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I'm working on a script that causes the dials to enlarge when you mouse over them (WIP). |
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#164 |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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thanks for new dials!
they seem to work well, however my game crashed for the first time while 15 minutes into the game (hard lockup, needed ctrl-alt-del to get out of the game). I sank enemy sub and clicked on captain's log to see what I sank... not sure if new dials have something to do with it. I'll play again if it will happen again...
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#165 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 30
Uploads: 0
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mercy congratulations for mod
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