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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Version 2. Tested with SH5 v 1.1.5
Just a little tweak that stops the hydrophone from working on the surface. Should kick in at about periscope depth. http://www.subsim.com/radioroom/down...o=file&id=1565 EDIT: Have tweaked the value slightly so you should still get contacts at 10-11 meters depth. Last edited by sergei; 03-13-10 at 10:54 AM. |
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#2 |
Commodore
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Good man. Been wanting that.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Damn, managed to spell the word 'No' wrong in the thread title!
Can't figure out how to edit the post title. You get the idea though! |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Thank you
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#5 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
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Thanks M8.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#6 |
Navy Seal
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Very handy, thanks a lot!
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Are we playing the same game?
My hydrophone doesnt work on the surface. I also have to shut the engines off, because it seems like someone installed the hydrophone in the electric motor room LOL. |
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Maybe it depends on whether you have upgraded the hydrophone on your boat, the 2 different types are in 2 different positions.
Or something to do with morale? Maybe below a certain level they become hopelessly inefficient at their jobs? I'll check. But in stock, my hydrophone definitely works whilst surfaced, and my operator picks up contacts way before my watch crew spots 'em. |
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#9 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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This topic have a spelling error, can the OP please change it?
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#10 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I've tried. Can't figure out how to edit a thread title!
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#11 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I think only mods can do that.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#12 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
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I like your mod very much, but see problem, when I am on 12 meters (standard periscope depth) hydro does not work. I have to be at 12,5 or deeper. How to change it, that hydro will work on 10 meters ?
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#13 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Thanks, I'll tweak the file a little bit when UBI decide I can play again.
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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The GHG gear was mounted blow the waterline so should be able to hear some contacts while the boat is surfaced. Only the KDB gear is mounted above deck and has to be used submerged.
http://www.uboataces.com/hydrophones.shtml The GHG should work at all times, the KDB should need to be submerged. |
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#15 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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After reading this forum, im now a bit confused of how the game simulate hydrophones (of course there's no important information from the poor manual!) - it happened to me aswell that my crew picked up sound contact when on surface. I would like to know if there's still a reason to do submerge sweeps for sound contacts? I hope yes
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