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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Devs, please take this to your top priority list. It is really affecting gameplay, especially when chased by DD's you want to get as deep as possible, which is very difficult because you can't trust what you see.
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#2 |
Born to Run Silent
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How do you see the seabed inside a submarine? You got some Finnish sub with windows?
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SUBSIM - 26 Years on the Web |
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#3 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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There is definitely something up with the seabed. I have screenshots of a sunken ship literally being swallowed up by the seabed and disappearing.
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#4 |
Lucky Jack
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#5 |
Born to Run Silent
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I hope it doesn't break!!
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SUBSIM - 26 Years on the Web |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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It is fixed, its not moving...
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With strength I burn... |
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#7 |
Lucky Jack
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#8 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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You can go to the mod section and download the new Keys that add depth to keel.
That way you don't have to be outside view to tell what the depth is... Since that obviously means nothing. ![]() |
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#9 | |
Lucky Jack
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And also, there are the graphical problems of sunken ships resting 5 meters above the seabed etc. |
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#10 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
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Sinking ships is shallow water do not come to rest on the seabed, they are swallowed and disappear. Maybe this was an attempt to depawn models and increase performance after sinkng?
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#11 | |
Lucky Jack
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Got a good chuckle on that one. ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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What! We can SCBA in SH5! Wow how cool. Awesome work Dan! Now we can go out and scrub the barnacles off the boat!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#13 |
Stowaway
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![]() then can it be changed to read the lowest points as the floor instead of the highpoints or can the floor be raised up to get the same result? this way you dont hit things that arent there, i would rather go through objects as with rocks in sh4 then to hit something you see isnt there |
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#14 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Awsome paint skillz !!!
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#15 | |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
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Hated that in SH4. Managed to infiltrate Tokyo Harbor. Shokaku Carrier and a Yamato. Sent every torpedo I had into them, watched them both list to the side, catch fire but then they just stopped. Went to my external camera. They had begun to sink but hit the seabed before the decks went under. Same thing happened in the Uboat expansion. Managed to get into midway and torpedo a Fleet Carrier. Sank a bit but hull came to rest on the bottom before the game registered it as sunk. But the frame rate thing would probably be the best reason lol |
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