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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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I'd be interested to know how you did that, or is it posted up somewhere?
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#17 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Fine review Parab
![]() As far as the virtual manual is concerned... I use it to level my virtual table. ![]() |
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#18 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
Uploads: 0
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I have not heard anyone say anything about a mission builder like there
is in SH3 and SH4. It is hard for my to beleave there is not one. But mybe there is not? what a big down fall that will be. ![]() |
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#19 | |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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![]() Quote:
I hope the modders out there can adapt one of the great modded SH3 GUI's to this game such as the Magui GUI. I wish we could just use the SH5 platform simply just for the graphical improvements and such, and try to get it back to SH3ish gameplay. I myself bought SH5 yesterday and have only had minimal game time with it. This is no joke....two minutes into the training level, my graphics card died ![]() Last edited by Frnocom; 03-04-10 at 11:15 AM. |
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#20 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@ParaB,
I think I'm in love with your wife ![]()
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***THE GENERAL*** |
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#21 | |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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@all: thanks, glad you like my review.
@corvette k225: there certainly is a mission editor, just haven't found the time to fool around with it yet. From 1st looks it seems to be much like the editors in SH3/4. Quote:
![]() I'm apparently one of few guys who are lucky to have girlfriend that actually is interested in computer games. She's a big RPG fan (currently on her 2nd playthrough of Mass Effect 2) and works right next to a games shop, so it's usually her who buys games anyway. ![]() |
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#22 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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![]() thx for your contribution to the community. what do you think of ratings like 3/10 some game-mags did?
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Life, Liberty and Property! |
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#23 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Thx for a great review, very informative!
Wow, a girlfriend who plays pc games for her own sake? Ahh, your lying! ![]() |
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#24 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Lol re: interaction with your wife :-)
I think devs really overlooked immersion with regard to ui design in favor of "ease of use" typical of iphone apps. Example - from air and CO2 and battery gauges in SH3 to percentage displays? Apparently the concern is that genY is unfamiliar with analog gauges and only knows how to read digital displays. May be true but sux for those of us who love realism. Anyway I agree it appears there is potential, if community is willing to engage in modding given the DRM. |
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#25 |
A-ganger
![]() Join Date: Mar 2005
Posts: 78
Downloads: 38
Uploads: 0
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Not bad. I have to agree with nearly everything. I'd like to emphasize the crappy crew interactions though (or lack of) as being extremely disappointing.
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#26 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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I think Mick Schnelle's review on Gamersglobal is a bit too harsh, although I concur with his general sentiment that the game simply feels unfinished. I did my review as an avid subsim fan though, so I'm most probably more lenient than, say, a 'normal' reviewer.
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#27 |
Rear Admiral
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This another post of someone buying the game that swore they wouldn't and blaming it on their gal so they could talk about how the game plays.....
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#28 | |
Eternal Patrol
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For someone who doesn't have it, that was great information. Your take on actually playing it is very close to what I've gathered from reading all the 'opinions', both positive and negative.
I loved your intro as well. Quote:
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#29 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Well said, ParaB, it's so true what you said (and it makes me so proud to have programmed the TDC dialog
![]() My opinion is that all that computing power the current video cards have doesn't help developers in creating better (and more fun) games. Most of my favorite games used to run in 320*240 resolution. That is why the consoles are the future of great games, because the hardware is stuck in time and the only way to get your game noticed is to make it fun to play instead of using the extra computing power of the latest video card. Just so I have a more complete picture, how do you compare SH5 today with SH3 and SH4 at their respective launch dates?
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#30 |
Navy Seal
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Personally, I think a lot of things about SH5's release are uncannily similar to SH3 on release. Even some of the bugs (like problems with nvidia or crew management having to be practically disabled to make long-term play possible) are of a very similar nature. It might even be in a somewhat better state than SH3.
The real problem is that SH3 was a revolutionary game when it came out, was loads better than its predecessor just by concept design (dynamic campaign, 3D interior, etc. etc.), and had really very little to compare with. SH5 on the other hand comes on the footsteps of SH3 and 4 which were fixed up and refined, and is really an evolutionary step rather than a truly revolutionary subsim. So I think it was both expected to be more polished, and to compare more favourably with its predecessors in terms of some features. |
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