![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#17 |
Born to Run Silent
|
![]()
You read my preview?
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#18 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#19 |
Born to Run Silent
|
![]() ![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#20 |
Sailor man
![]() Join Date: May 2005
Posts: 44
Downloads: 16
Uploads: 0
|
![]()
As a player of all the previous Silent Hunter games and Hundreds of other games I wll say now that in nearly 30 years of gaming this has without doubt the worst user interface I have ever seen and I would not give this game more than 6 out of 10 for that alone . I have tried playing it for the past 3 hours and have not even remotely enjoyed this game.
I cannot get past the rubbish control system that some idiot decided this series now required! And that rudder what the hell is that all about? And a stupid Key mapping that requires shift and another key when there are plenty of spare keys that could be utalised better. Please mod this game to death soon so I can get some sanity out of this game, but please don't use any Clear Sky reject Beta testers for Future Mods like they used to test in developement. |
![]() |
![]() |
![]() |
#21 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
|
![]()
It has issues, but now we hope it will be patched and possible to modify to a large degree. It was made to attract a larger crowd and one can argue that they succeeded in that regard.
The interface, point-upgrades to the crew, the cannon with a laserpointer and a map where you can click and change course in an instant (no compass!) all point to arcadeness. And the fact that there is'nt a comprehensive manual, the game is supposed to be intuitive! The game is also soled as in the adventure-genre - thats hilarious and sad at the same time. Lets face it, simulation-fans are not the target customers in this edition of SH:5. How can we get the devs/ubisoft to listen to us? Perhaps, only by mays of economics and it seems quite futile (how many of us 'nerds' are there?). |
![]() |
![]() |
![]() |
#22 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#23 |
Swabbie
![]() Join Date: Feb 2008
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
Going to have to toss my hat in the "disappointed" ring. The interface is maddeningly clunky. And walking around the sub is a novelty for about 30 minutes, then it becomes a nuisance not to mention how bad the collision detection is.
Even something as small as switching languages. In SH3 it was a simple Esc key, go to audio options and change to what you wanted. I was assuming it would be the same with SH5. Only to discover that you had to install the entire game with one language or the other using custom install - which I never do when it comes to games. Guess it would have been too much trouble for Ubisoft to include that in a "read me first" note? Had to uninstall and do a complete reinstall to get the German voices. Seriously annoying. I'm like everyone else - want this game to be all that SH3 was. I don't know how many hundreds of hours I played that game it was so good. But looks like we're all going to have to wait until some patching gets done and the modders really take over. Think I'm going to park this game for now and come back in six months. Damn shame - was really looking forward to it. |
![]() |
![]() |
![]() |
#24 |
Navy Seal
![]() |
![]()
I don't mind the RPG stuff, in fact I would welcome it more. But so far I'm rather underwhelmed at how it's implemented. If you're doing RPG (and I would argue that sims ARE ultimately a role-playing genre), you have to at least do it well. Crewmen with pre-scripted lines that they tell you once every patrol is really not cutting it as a role playing game...
In theory I don't see anything wrong with the idea. But to see it implemented in this way is really not encouraging. |
![]() |
![]() |
![]() |
#25 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]()
Just a funny example of one of the ridiculous broken aspects of SH5- Upon crash diving, everyone on top went below decks and locked the top hatch. I couldn't open the hatch to get in. The U-boat dove with me still on top. But I didn't drown or anything riding all the way down. Lol.
|
![]() |
![]() |
![]() |
#26 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#27 |
Watch
![]() Join Date: Feb 2010
Location: Down Under
Posts: 24
Downloads: 11
Uploads: 0
|
![]()
I own every SH game that has come out until now... I was thinking of purchasing... but the DRM thing is a worry....
Sorry for the Noob questions.... but can you explain to me what the RPG components of SH5 are exactly? What scripted lines or....? sorry sort of missing what you all mean by RPG in SH5..... ![]() |
![]() |
![]() |
![]() |
#28 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() Quote:
By scripting, I meant game play features and mechanics. |
|
![]() |
![]() |
![]() |
#29 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]()
I just want to make one thing clear. I am not 'giving up' on SH5. There may still be some hope through a heavily modded user interface and less rpg element through modding. I just wanted to post my honest opinion of the game so far.
|
![]() |
![]() |
![]() |
#30 | |
Watch
![]() Join Date: Apr 2007
Location: Scotland
Posts: 23
Downloads: 9
Uploads: 0
|
![]() Quote:
![]() "Stuff 'em, no one likes him anyway" |
|
![]() |
![]() |
![]() |
|
|