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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
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Just a friendly reminder
![]() XXX_Mod\data XXX_Mod\documentation JSGME uses the documentation folder for readme processing. If you put in the root XXX_Mod folder next to data, it will be copied inside SH5 install directory, so every mod having it there, will overwrite be overwriting the previous readme.txt and make the mods dependent of each other. If done correctly, by right clicking the mod the manuals will come up.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#2 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
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Hi,
I take another way to solve this problem. I rename the readme.txt to readme_modname.txt. So, I have a short look over all the needed readme-files without jumping between the Mod-folders. Greetings, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#3 | |
Black Magic
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
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Readme's are the worst, modders as much work as they do already should change the readme text to modname_readme.txt,
When your mods conflict its ok to write over the readme, its when you remove them that sucks. In GME you need to remove the ones that conflict in sequence removing mods you otherwise don't want to remove.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Watch
![]() Join Date: Apr 2005
Posts: 22
Downloads: 331
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Thanks for the reminder, Piri !
Have noted the readmes spreading around every here and now for myself ![]() However, to my knowledge JSGME neither assumes nor defaults to a "documentation" folder by itself. This has become habit and tradition for SH mods afaik, and it is a good one for sure I think. OTOH things change over time which also gives us chances and room to improve further: SH5 already includes a new folder called "support". In my first SH5 mod I took this opportunity and used that one to create a new "mods" subfolder with another one inside containing the name of the mod itself. Inside this "xxx_mod" folder all documentation could take place, at least this is what I think. Given that, if you folks dont mind, let me propose a new mod documentation structure, similar to the existing one (since SH3) but adopting then new stucture this way: XXX_Mod\data XXX_Mod\support\mods\XXX_Mod What do guys think ? EDIT: ddrgn, all: using the above structure no mod readmes ever would conflict OR are restricted in naming or numbers as each mod has its own doc/support subfolder. EDIT: ok disgerad my proposal please (cant strike out text passages, sorry) Due to some JSGME features i think its better to stick with the OPs suggestion. Last edited by BillyBubble; 03-05-10 at 01:26 PM. |
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#6 | |
Sailor man
![]() Join Date: Sep 2006
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The readme should be the "<MODNAME>_<VERSION>_readme.txt" format, version could of course be also release date if the author is not using version numbering. Also to add we must remember not to use spaces in any file names.
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Operation Flashpoint. Armed Assault. ArmA 2, ArmA 3. Falcon 4 Theaters, Farming Simulator 19, FS22, FS25, Silent Hunter 3, SH4, SH5, Cold Waters, CMANO, Sea Power, Naval Warfare. www.pmctactical.org Snake Man, PMC. |
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#7 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
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This is from the readme of jsgme, so the files in /documentation provide quick access and they won't be duplicated in the game folder. /support is a good idea too, but then the right-click/get docs feature wouldn't work.
Selecting a mod and right clicking will bring up a list of all files in the mod's "documentation" folder for viewing. - Selecting a mod will display a brief description of the mod if the modder has provided a text file with an ".jsgme" extension in either the "documentation" folder or base folder. So if you got a readme.jsgme file, should be a short description, it will show up when you mouse-over in JSGME, and any file in /documentation will be readable when right-clicking. Because it's early days, we're starting have lots of mods and perhaps multiple quick versions, , the readme or just renaming the mod to a new mod_version can help people determine which is which.. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#8 | |
Watch
![]() Join Date: Apr 2005
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#9 |
Watch
![]() Join Date: Apr 2005
Posts: 22
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Well I think the JSGME features are convincing enough to stick with the traditional documentation structure...
Hence, according to the OPs suggestions, I applied all those to the EngineSoundsImproved mod. ![]() Cheers ![]() |
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#10 |
Chief
![]() Join Date: Jul 2005
Posts: 320
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I may be an idiot but what path do you send jsgme to in the pc dvd version? I have gone to program files and then ubisoft (which is where sh3 would be) but all I can find is ubisoft game launcher. Please help
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#11 |
Watch
![]() Join Date: Apr 2005
Posts: 22
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Just put the jsgme.exe in the game folder
I have installed SH5 in F:\Games\SH5 So JSGME for me is in there F:\Games\SH5\JSGME.exe Edit: I have no idea how the game installer specifies the game path but in your case the game might be installed in <drive>:\Program Files\Ubisoft\Silent Hunter 5\ ... or similar If this doesnt help, make a windows search for ' SH5.exe ' This will show you where the game essentially is installed and where the JSMGE.EXE belongs to |
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#12 |
Rear Admiral
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Documentation sucks.
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#13 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Would going through and deleting all documentation, and just leaving the data folder, for each Mod create any problems?
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***THE GENERAL*** |
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#14 |
Lucky Jack
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#15 | |
Watch
![]() Join Date: Sep 2006
Location: Toronto, Canada
Posts: 16
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Cheers Ceedub |
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