SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-10, 04:33 PM   #16
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by John Channing View Post
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Trouble is, the gauges tell you depth, battery charge, speed, dive plane angle etc.
None of 'em tell you your rudder setting.
Therefore I think his complaint is justified.

Quote:
Originally Posted by TheDarkWraith View Post
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet.
Good start, keep it up mate. This game needs modders like none before!
sergei is offline   Reply With Quote
Old 03-03-10, 04:39 PM   #17
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Thx DW Now when do you start on a functioning UZO for surface shots ?
FIREWALL is offline   Reply With Quote
Old 03-03-10, 04:45 PM   #18
coasterdigi
Sailor man
 
Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by John Channing View Post
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?

Got it!

JCC
What, you don't see floating gauges in front of you all the time? Am I the only one?

Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")

This game is really, really unfinished.

That being said, I'm still enjoying it, although I've had to accept that I have to play a bit more 'arcadey' until the modders take over.
__________________
"Ending a sentence with a preposition is something up with which I will not put." -Churchill
coasterdigi is offline   Reply With Quote
Old 03-03-10, 04:46 PM   #19
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I see everything is there just needs to be sorted out and fixed. This thing it totally FUBAR'd to no end.....
Currently trying to make a python script to renumber the page files (i.e. [G3F Ixx] - so that it will parse the file and start renumbering all the items starting at 1 and incrementing the count with each one). I'm not all that good with python so it's slowing me up some. I'm having to totally slice and dice the page files.....hence why I need something to renumber them.
TheDarkWraith is offline   Reply With Quote
Old 03-03-10, 06:02 PM   #20
PurpleCity
Loader
 
Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by coasterdigi View Post
Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")
So your saying if I'm submerged, I can't set a course without plotting waypoints on a map? What about talking to the navigation officer?
PurpleCity is offline   Reply With Quote
Old 03-03-10, 06:14 PM   #21
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by TheDarkWraith View Post
I see everything is there just needs to be sorted out and fixed. This thing it totally FUBAR'd to no end.....
Currently trying to make a python script to renumber the page files (i.e. [G3F Ixx] - so that it will parse the file and start renumbering all the items starting at 1 and incrementing the count with each one). I'm not all that good with python so it's slowing me up some. I'm having to totally slice and dice the page files.....hence why I need something to renumber them.
Your efforts are greatly appreciated.
At least ubi gave us excellent graphics this time round. Just hope that whats possible to implement via scripts can bring the sim to the level it needs to go. Time will tell, unfortunatly its all been left to modders like yourself.
reaper7 is offline   Reply With Quote
Old 03-04-10, 07:23 AM   #22
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

you can find all the dials you need all over the boat.

conning tower:




command room:




sonar station:

__________________
Bilge_Rat is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.