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Old 03-03-10, 05:17 AM   #241
kiwi_2005
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This is brilliant man, with SH5 on its way i can wait. Downloading your mod now!
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Old 03-03-10, 05:27 AM   #242
Anvart
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Quote:
Originally Posted by JCWolf View Post
Sorry Anvart , can you explain what is this for, What it will improve over The SHIII running on XP???
Hi, my friend.
Did you read this stuff:
http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx
http://msdn.microsoft.com/en-us/libr...74(VS.80).aspx
http://msdn.microsoft.com/en-us/libr...fc(VS.80).aspx
http://msdn.microsoft.com/en-us/library/203797te(VS.80).aspx
It's native MicroSoft program (is in Visual Studio 2008, MSDN)...
Citate: " /LARGEADDRESSAWARE - This option edits the image to indicate that the application can handle addresses larger than 2 gigabytes."
...
In other words - the same as 4gb_patch ... but with more options...
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Last edited by Anvart; 03-03-10 at 06:08 AM.
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Old 03-03-10, 05:36 AM   #243
Aces
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Good morning Anvart,

Do you still have to apply the lines to the boot.ini?.

I would read the MS links but at work so typing in between work

Kind regards

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Old 03-03-10, 05:39 AM   #244
Anvart
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Quote:
Originally Posted by Aces View Post
I'm guessing but I think it's a batch file for patching the sh3.exe which require the boot.ini to be edited independantly. He warned it won't make a backup of the sh3.exe so this should be done first. If this is XP-Specific I shall be giving it a try.

FWIW, I did the /3GB patch/boot.ini thing last night on my Windoze XP-Pro 4 GB PC as well as combining the .sdls from the FM Interior, Lifeboats and Debris and Animated Sub Pens mods and, so far, it has solved my CTDs. I even added a few new mods to my enormous list of enabled mods, so far so good.

I don't know if this has any effect on other programs yet, I will have to see.

Best Regards

Aces
With stock sh3.exe, i have not stable CTD for some ports in campain...
i'm used only FM_NI...
Quote:
Originally Posted by Aces View Post
Good morning Anvart,

Do you still have to apply the lines to the boot.ini?.

I would read the MS links but at work so typing in between work

Kind regards

Aces
Hi, Aces.
I've 15:40 ...
Yes, of course... you must manage memory in boot.ini...
It (OS) will give to programs (in WinXP 32-bit!!!) more memory for their work... it wil be good, if programs can use memory more then 2GB
http://en.wikipedia.org/wiki/NTLDR
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Last edited by Anvart; 03-04-10 at 07:05 AM.
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Old 03-03-10, 05:48 AM   #245
Aces
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Good Afternoon Anvart and thanks for the information.

Kind Regards

Aces
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Old 03-03-10, 06:14 AM   #246
Captain Nemo
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Quote:
Originally Posted by Captain Nemo View Post
Not so sure all CTD are sound related. I deleted the sound folder from the mod so I could revert back to the original GWX diesel engine sounds. I'm currently running the mod OK and am out on patrol but if I add an additional mod (in port not mid-patrol) such as Raptors Uniforms (lots of hi-res graphics maybe?) I get a CTD. I haven't had to disable any mods though.

I have read that others get CTD out of St Nazaire and Kiel but I haven't tested these ports yet and I'm not sure if those affected use the new animated sub pens mod, which I don't. Out of interest, I will create a test career and see what happens in these ports.

Nemo
Did a test out of Kiel no problem, but out of St Nazaire in 1942 CTD (Kernel.dll) at "Not so long ago...". Must be something to do with starting inside the sub pen. I think this mod is great, but too much for my system to handle at present so I'll disable for the time being as I'm not sure what other situations in game that might bring on a CTD, which is a shame.

Nemo
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Old 03-03-10, 06:17 AM   #247
Aces
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Same was true for me, always CTD from St. Nazaire, Kiel was okay bacause I started out of dock not in a sub pen. I did the /3GB patch last night and no CTD from St. Nazaire, tried three times and no CTD. I will leave the boot.ini lines and re-backup my sh3.exe tonight and patch using Anvart's batch file.

Best Regards

Aces

Edit: I thought I might as well try the /3GB patch as previously I had so many mixed results, CTD with only one mod, the new FM interior until I removed the sh3.sdl file then it worked, always CTD from St. Nazaire in new Animated pens mod, No CTD from Norway, CTD in single missions, etc. etc. AFAIK so far everything is working okay, will keep testing.
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Old 03-03-10, 06:21 AM   #248
llamaman
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Thanks Flackmonkey this all I hoped it would be ive also installed the conning tower open hatch mode, and that has given me the destablisd free roaming camera, now its perfect thanks again.
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Old 03-03-10, 07:14 AM   #249
Anvart
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Quote:
Originally Posted by Aces View Post
Same was true for me, always CTD from St. Nazaire, Kiel was okay bacause I started out of dock not in a sub pen. I did the /3GB patch last night and no CTD from St. Nazaire, tried three times and no CTD. I will leave the boot.ini lines and re-backup my sh3.exe tonight and patch using Anvart's batch file.

Best Regards

Aces

Edit: I thought I might as well try the /3GB patch as previously I had so many mixed results, CTD with only one mod, the new FM interior until I removed the sh3.sdl file then it worked, always CTD from St. Nazaire in new Animated pens mod, No CTD from Norway, CTD in single missions, etc. etc. AFAIK so far everything is working okay, will keep testing.

When i had (stock sh3.exe) in boot.ini ... /3GB /USERVA=2696 ...
i had not stable CTD in Brest and La Spezia...
When i reduced memory (a bit)... /3GB /USERVA=2560 ...
i had CTD in Nazaire ... Brest and La Spezia - good loading...
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Last edited by Anvart; 03-03-10 at 04:26 PM.
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Old 03-03-10, 06:28 PM   #250
Siegfried von Funk
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Default CTD

I got CTD after installing with GWX when I tried to reselect German voices. Was sailing out of Bergen. Disabled the mod, removed the "Sound" folder and reinstalled mod. Seems to be working OK now, but I haven't been able (RL) to go deep into a patrol to see if there are any other problems.
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Old 03-03-10, 09:54 PM   #251
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Hmm, im getting CDTs, The game works fine without the mod, but when I put it on, It crashes to desktop. Just your normal CDT, no code, or anything.

starting in Kiel...
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Old 03-03-10, 10:18 PM   #252
Lord_Kitchener
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I get CTD when I turn on the engines
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Old 03-03-10, 11:56 PM   #253
CaptainNemo12
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Mod works fine in Academy training mission, getting about 30fps looking towards CR, 60fps looking towards the stern.

Windows XP SP3
Pentium Dual-Core @2.5Ghz
2Gb RAM
Nvidia 8400GS @512Mb

Haven't tested the mod in career yet, looks AMAZING!
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Old 03-04-10, 12:22 AM   #254
Reece
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Yes it does, now try campaign or single mission!
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Old 03-04-10, 01:42 AM   #255
Captain Nemo
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Quote:
Originally Posted by Reece View Post
Yes it does, now try campaign or single mission!
I agree with Reece it's a great mod, but to test the mod is working in full career mode you need to start a career in 1942 in the 1st Flotilla starting out in Brest, if that works try the 7/13th Flotilla in 1942 starting out in St Nazaire. Both these start points require your u-boat to start from inside a sub pen which for my system is too much and I get CTD's. Wilhelmshaven and Kiel pose no problem so at first you might think the mod is working OK.

Nemo
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