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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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That's what it said on one of the loading screens for the game.
![]() If that works, that could be a bloody cool feature. And a good indicator for AI developments for this game in general, something we could all sure hope for ![]() |
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#2 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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U-571.
![]() ![]() Oops. Did i say (wrote) it out loud. ![]()
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#3 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
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I read in the sub-books of Clay Blair that indeed some Subs try to shot the bridge for cut of radio communication....
This would really a cool feature... Andreas |
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#4 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
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Seriously?
If a radioman cant transmit a statusupdate and location by the time they get shelled from a lurking sub, then there's something wrong. Whats next? "shoot the enemy captain and they surrender"? |
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#5 | |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
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![]() Quote:
![]() It's just difficulty for casuals, can be modded for sure. By the way, we should check first, if we actually can hit with ease ![]() |
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#6 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
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he can not when your first shell hit....
![]() ...no, I know what you mean....to radio "position" and "attack by sub" you need 10 seconds.... I must read the exact story again but a german sub fired on the bridge to stop the radioman from transmitting (most of the crew was in the rudder boats at this time) Andreas |
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#7 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
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I don't see why this shouldn't be possible or 'moded out'. It should be hard to achieve / hit, but certainly not impossible.
A radio should be made possible to destroy by a well placed torpedo hit. |
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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Extra points for hitting the antenna just as they get to "our position is...", for dramatic effect
![]() But yes, incredible feature. Should be fun for modders to play with.
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#9 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#10 |
Lucky Jack
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#11 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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good for a lone ship
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#12 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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It depends but could be very difficult.
In daytime you have to surface at visual range of the ship, and prepare the gun to fire, it could take several seconds , enough time for the ship to use the radio . In the case that your crew is very fast and can fire in seconds you still have to hit the radio at the first shot and know the exact place.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#13 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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This is a very interesting question and I hesitate to express a direct "No way" or "Of course" opinion either way. Certainly there is a long list of criteria to be able to radio the position of an attack which could be source of "no radio" outcomes. And still the radio ability is likely rather robust so it might be very difficult to prevent the "radio success" outcome.
Radio Equipment and Crew Ability are two distinct requirements for a radio message to be sent. A radioman without a radio won't succeed just the same as a radio without a radioman won't. Causes for equipment failure:
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#14 |
Rear Admiral
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See that structure topside with the big antenna sticking out of it ?
Yes, sir. That's the radio shack. You and Wentz get on the deck. On my command, put a shell right through the god damn porthole. ![]() |
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#15 |
Stowaway
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i see this being very usefull in low visability where in fog or heavy rain you can be surfaced and on deck before they see you or at least before they can identify you as the enemy.
but ya, in good visability there should be no way to stop being reported in time |
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