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Old 02-23-10, 08:08 PM   #16
krashkart
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Originally Posted by Snestorm View Post
That was with Stock.
Hadn't taken any damage yet, but the pinging wasn't letting up.
I either drew a realy harsh "dice roll" or, finaly caught a DC.
Huh. I think I'll take a few test boats out and see if there is an element of randomness. Reminds me, are you using SH3Commander? If so do you have the 'Random Crush Depth" setting ticked in the options? I'm leaving that one off until I get my sea fangs honed to a goodly semi-expert level.

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I am sure the look on my face was priceless when I had my light bulb moment.
The stream of consciousness in my mind when those light bulbs started popping...

What was that? Oh, just some light bulbs breaking. Breaking?!? Must be the pressure. PRESSURE??!!! Oh *bleep*

Very shortly after that came the water jets. Didn't take long.
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Old 02-23-10, 08:18 PM   #17
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Huh. I think I'll take a few test boats out and see if there is an element of randomness. Reminds me, are you using SH3Commander? If so do you have the 'Random Crush Depth" setting ticked in the options? I'm leaving that one off until I get my sea fangs honed to a goodly semi-expert level.
No SH3 Commander. That install was completely mod-free.
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Old 02-23-10, 08:22 PM   #18
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Ah okay. Well, guess I'll be running some dive tests to see if I can reproduce a shallower implosion then.
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Old 02-24-10, 10:15 AM   #19
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bros,
What's this term mean "blow ballast"?

You mentioned a lot,but i am some how confused in your discusstion.

Obviously I have a lot to learn..
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Old 02-24-10, 10:40 AM   #20
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bros,
What's this term mean "blow ballast"?

You mentioned a lot,but i am some how confused in your discusstion.

Obviously I have a lot to learn..
From http://www.uboataces.com/uboat-type-work.shtml:

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Unlike a surface ship, a U-boat may also adjust its buoyancy, or ability to sink or float. When the ballast tanks are empty, the U-boat displaces positive buoyancy and floats to the surface. When the ballast tanks are flooded with water, the U-boat sinks to the bottom (negative buoyancy). To surface again, compressed air is blown into the ballast tanks, displacing ballast water from the tanks.
Basically when you "blow ballast" or "blow tanks" you are blowing compressed air into the ballast tanks to force water out and increase the buoyancy of the boat, making it rise in the water.

If the boat is sinking or diving and it's impossible to level her off and maintain or decrease the depth using the hydroplanes and/or propulsion (movement forwards or backwards through the water), blowing the tanks can increase her overall bouyancy and may stop the dive or make her "floatable" enough to get her all the way to the surface.

In Silent Hunter 3 the "E" key on your keyboard is for "Emergency Surface" and will give the order to blow tanks for just that purpose. Of course whether it works or not in any given situation will depend on other factors, for instance how much damage the boat may have taken and where, how badly flooded she is, etc. You may very well order Emergency Surface and find out that you can't blow tanks, or that blowing all the ballast available is not enough to stop the dive or get you back topside.

Edit: in the game when you order the emergency surface, I believe you will hear the appropriate order to "Ausblasen." If you've seen the movie Das Boot, I think they always say "Anblasen." I know "blasen" means "to blow" and I think "ausblasen" is "blow out" (blow out the water) and "anblasen" would be "blow in" (blow in the compressed air). Either way, they're blowing air into the tanks to blow water out of the tanks and make the boat "lighter" in the water so she goes up instead of down.
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Old 02-24-10, 10:59 AM   #21
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Edit: in the game when you order the emergency surface, I believe you will hear the appropriate order to "Ausblasen." If you've seen the movie Das Boot, I think they always say "Anblasen." I know "blasen" means "to blow" and I think "ausblasen" is "blow out" (blow out the water) and "anblasen" would be "blow in" (blow in the compressed air). Either way, they're blowing air into the tanks to blow water out of the tanks and make the boat "lighter" in the water so she goes up instead of down.
I think in the movie they say some things in a hurry, and it gets slurred. I've noticed several scenes in which something is said that doesn't sound like you think it should when reading it.

I always here "Anblasen" when I play the game, because I'm using the Das Boot Sound Mod.
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Old 02-24-10, 11:14 AM   #22
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I think in the movie they say some things in a hurry, and it gets slurred. I've noticed several scenes in which something is said that doesn't sound like you think it should when reading it.

I always here "Anblasen" when I play the game, because I'm using the Das Boot Sound Mod.
Lol. I'm pretty sure they say "Anblasen" in most of the key scenes I remember. But you know what's funny, there are some bits of dialogue that I "hear" in English only because I know what's being said, and the German is just close enough to the English equivalent that my brain wants to automatically substitute in the English sounds. A couple of scenes I've even skipped back and watched over because on first viewing I really thought someone was suddenly saying something in English... nope, my ears just heard it that way.

Is the Das Boot sound mod the one that also puts all the music in from the movie soundtrack in place of the stock and/or GWX game soundtrack? I had that running once but found there was way too much background music playing for too much of the game for my taste... also there was at least one track from the movie music that included a "ping" noise IN the track, which kept playing at certain crucial times and freaking me out because I thought I was being pinged in-game when I wasn't.

I'd like to have DB music in game, just not so much or so often, and certainly having other DB sounds would be cool. I have to admit that hearing "Ausblasen" instead of "Anblasen" strikes my ears as odd because "Anblasen" is what I'm expecting.
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Old 02-24-10, 11:20 AM   #23
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Originally Posted by frau kaleun View Post
I really thought someone was suddenly saying something in English... nope, my ears just heard it that way.
Except of course for Thomsen's big scene...

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Is the Das Boot sound mod the one that also puts all the music in from the movie soundtrack in place of the stock and/or GWX game soundtrack? I had that running once but found there was way too much background music playing for too much of the game for my taste...
No. DBSM only substitutes speech files and a couple of regular sound files. There was no in-game music in SH2, for which it was originally created. I throw those out anyway, as for me having background music just doesn't cut it.

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I have to admit that hearing "Ausblasen" instead of "Anblasen" strikes my ears as odd because "Anblasen" is what I'm expecting.
With DBSM when you hit the 'E' key, you'll hear it alright.

"Anblasen! ANBLASSSSSEN!!!"
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Old 02-24-10, 11:53 AM   #24
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Except of course for Thomsen's big scene...
What cracks me up about that is, there's still English subtitles for it. Which made me go back and verify that he'd actually SAID it in English. Um, yeah, he sho nuff did.


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No. DBSM only substitutes speech files and a couple of regular sound files. There was no in-game music in SH2, for which it was originally created. I throw those out anyway, as for me having background music just doesn't cut it.
Cool. I'll have to look it up then. Does it sub in something from the DB soundtrack for the main_menu_loop or whatever it's called? That's really the only place I want music, other than when I tell Hinrich to play that record again. (He knows which one.)


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With DBSM when you hit the 'E' key, you'll hear it alright.

"Anblasen! ANBLASSSSSEN!!!"
Now that's what I'm talkin' about! Somehow that routine little calling out of "ausblasen" when I order an emergency surface just doesn't cut it.

I'm guessing it's the sound file from DB when the hydroplane's jammed and they're in the uncontrolled dive at Gibraltar. Because the LI asks for the order to blow tanks, and der Alte shakes him off and orders both engines back emergency instead, and then when that doesn't work he finally says "anblasen" and nobody responds and then he yells "ANBLASEN!" to get the LI's attention.

Yeah I watched it again last night, what? Lol.
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Old 02-24-10, 01:49 PM   #25
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Originally Posted by frau kaleun View Post
Does it sub in something from the DB soundtrack for the main_menu_loop or whatever it's called? That's really the only place I want music, other than when I tell Hinrich to play that record again. (He knows which one.)
I don't remember if I put it in there when I did the conversion for SH3, but when I boot it up in my own mix I hear the clip from the movie where they're walking throught the sub pen discussing the propellor problems and other technical stuff. And yeah, there is the background theme music when the Old Man looks at Werner and says "That's our boat!" It goes right through the 1WO's rundown and the kaleun's 'speech', and ends with "Auf Maneuver station!"

But of course you can put anything you like into that file and it will play it.

As for 'that' song, it's available for the gramophone from several mod sources.

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Now that's what I'm talkin' about! Somehow that routine little calling out of "ausblasen" when I order an emergency surface just doesn't cut it.
That's how I've always felt about the week-kneed "Alarm" from the stock game. GWX uses the original DBSM file, so you already know how that sounds when you hit the 'C' key. Back when I first released it I had one guy say he nearly wet himself the first time he heard it. Then he went back and crash-dived several more times just to listen to it.


Oh, and one more thing: I removed all the "Jawohl, Herr Kaleun!" files, so you don't get everybody saying "Yes, Sir!" before they carry out every order (especially "Alaaaaarm!"). Real navy dudes don't talk like that. I still have to fix that for SH4 (though there is a DBSM version for it - I'm talking about the US side).
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Old 02-24-10, 02:05 PM   #26
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I don't remember if I put it in there when I did the conversion for SH3, but when I boot it up in my own mix I hear the clip from the movie where they're walking throught the sub pen discussing the propellor problems and other technical stuff. And yeah, there is the background theme music when the Old Man looks at Werner and says "That's our boat!" It goes right through the 1WO's rundown and the kaleun's 'speech', and ends with "Auf Maneuver station!"

But of course you can put anything you like into that file and it will play it.
That's kinda what I figured, any .ogg file with the proper name, the game will find and play in the appropriate context.

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As for 'that' song, it's available for the gramophone from several mod sources.
Heh, that song was on my hard drive before I even had the game. As was the Tipperary song. They went into the Gram folder about 1.2 seconds after I found it was possible to add my own stuff to it.


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That's how I've always felt about the week-kneed "Alarm" from the stock game. GWX uses the original DBSM file, so you already know how that sounds when you hit the 'C' key. Back when I first released it I had one guy say he nearly wet himself the first time he heard it. Then he went back and crash-dived several more times just to listen to it.
Been there, done that! Altho I really never played the stock game, I wandered into Subsim and found out all about mods and supermods before I really got that far into it. But I played enough to realize that GWX added a lot of very cool sound that wasn't there before.

Quote:
Oh, and one more thing: I removed all the "Jawohl, Herr Kaleun!" files, so you don't get everybody saying "Yes, Sir!" before they carry out every order (especially "Alaaaaarm!"). Real navy dudes don't talk like that. I still have to fix that for SH4 (though there is a DBSM version for it - I'm talking about the US side).
I don't know, I'm still at the point where I like the response, if only because it lets me know that the game is actually responding to whatever order I think I just gave. I guess the "jawohl herr kaleun" could be skipped as long as I get some feedback, like the order being repeated down the line.

Altho I should say I've got some other sound mod running now that has repeated orders as part of it so I may only be hearing those for that reason anyway.
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Old 02-24-10, 05:50 PM   #27
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Originally Posted by frau kaleun View Post

Edit: in the game when you order the emergency surface, I believe you will hear the appropriate order to "Ausblasen." If you've seen the movie Das Boot, I think they always say "Anblasen." I know "blasen" means "to blow" and I think "ausblasen" is "blow out" (blow out the water) and "anblasen" would be "blow in" (blow in the compressed air). Either way, they're blowing air into the tanks to blow water out of the tanks and make the boat "lighter" in the water so she goes up instead of down.

you got your vocabulary very right, mylady! *humblybowinghead*
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Old 02-24-10, 07:07 PM   #28
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Originally Posted by frau kaleun View Post
That's kinda what I figured, any .ogg file with the proper name, the game will find and play in the appropriate context.
I think that one uses .wav files, but it may use both.

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Heh, that song was on my hard drive before I even had the game. As was the Tipperary song. They went into the Gram folder about 1.2 seconds after I found it was possible to add my own stuff to it.
I've fallen in love with some of the music I've heard while playing, especially the 'Comedian Harmonists'. 'Wochenend und Sonnenschein' is a favorite. I also recently found out that a movie was made about them in the early '90s.

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I don't know, I'm still at the point where I like the response, if only because it lets me know that the game is actually responding to whatever order I think I just gave. I guess the "jawohl herr kaleun" could be skipped as long as I get some feedback, like the order being repeated down the line.
I played SH1 back in the day. When you gave an order in that one it was in the proper form: "Twenty degrees right rudder. Aye, sir!"

Quote:
Altho I should say I've got some other sound mod running now that has repeated orders as part of it so I may only be hearing those for that reason anyway.
The DBSM torpedo firing orders had music on top of all of them, so I don't use them myself. I have a cool set of repeated orders I like for the torpedoes. "Rohr eins." "Rohr eins." "Los!" "Los!"

I love it.
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Old 02-24-10, 07:18 PM   #29
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I've fallen in love with some of the music I've heard while playing, especially the 'Comedian Harmonists'. 'Wochenend und Sonnenschein' is a favorite. I also recently found out that a movie was made about them in the early '90s.

http://www.imdb.com/title/tt0128133/
there is a longer article about them on wikipedia.de
if you like to read german
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Old 02-24-10, 08:32 PM   #30
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you got your vocabulary very right, mylady! *humblybowinghead*
*curtsies*

Danke, mein herr!
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