![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
|
![]()
This project looks exciting. However, I am not able to get it to run either, and I dled the 3235.26 svn. According to the blokes on their IRC channel (#dangerdeep at freenode) it's a problem with my graphics card (ATI x700, a little old I know, but not so bad really, runs SH III just fine). Hopefully, they'll make their game a bit more compatible. I couldn't even get the game to start, just got the standard windows "this program has caused an error and needs to close" window. I could provide, nor find, any log or error information to help. I've been considering doing a Linux boot for awhile now, for several reasons, and this adds one more, I guess. If I can get it to run under Linux, it's obviously not a gfx card problem, rather a win xp problem (xp sp3).
Still, this game looks very promising, and in depth. Hopes are high. I agree completely with the above post that the devs should focus more on gameplay than graphics, especially to the extent of making it more backward-compatible so one doesn't have to have a flashy-new machine to run it. ![]() ![]()
__________________
l8r, artao ![]() |
![]() |
![]() |
![]() |
#77 |
Bosun
![]() Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
|
![]()
I just installed Danger from the Deep the other day, and I'm having a bit of time getting it to stay running. I have a Intel Celeron D 356 3.3 ghz machine with 512 megs RAM. I'm running WinXP Pro SP3 and an ATI Radeon Express video card at 1024x768. I can enter the main menu just fine but when I try to launch a scenario it closes back to the desktop.
Here's the version of DFTD I installed: dangerdeep-setup-0.3.0.0.exe Thanks! ChristopherT |
![]() |
![]() |
![]() |
#78 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
|
![]()
The devs have specifically told me to ignore the v0.3.0.0 version as it's at least 2 years old ... go to their IRC channel, #dangerdeep at freenode, and ask where to get the latest build ... or PM me, as I may still have the bookmark, I'll have to look ... and not certain if it's ok to post it publicly ...
![]()
__________________
l8r, artao ![]() |
![]() |
![]() |
![]() |
#79 | |
Bosun
![]() Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
|
![]() Quote:
![]() ChristopherT |
|
![]() |
![]() |
![]() |
#80 |
Navy Seal
![]() |
![]()
Does DFTD still require an absolute adherence to the OpenGL shaders? The video electronics in my laptop won't handle the really *SHINY* shaders, and even had trouble running DFTD on the Radeon 9700 in my desktop machine. If I can't load a mission how am I supposed to see the work they've done?
![]()
__________________
sent from my fingertips using a cheap keyboard |
![]() |
![]() |
![]() |
#81 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]() Quote:
But it's just my opinion and they may have their own reasons (which, I repeat, I don't understand). Anyway, I wish them the best of luck and I really hope to see DFTD completed someday. ![]() |
|
![]() |
![]() |
![]() |
#82 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
|
![]()
I was just at their website last nite, and they appear to updating it more regularly, including links to the current builds, which appear to be coming out fairly regularly.
__________________
l8r, artao ![]() |
![]() |
![]() |
![]() |
#83 |
Navy Seal
![]() |
![]()
I'll have a look over there again. Last time I checked in was maybe five months ago, didn't seem like there was much information that would help with my card issues and kinda gave up.
![]()
__________________
sent from my fingertips using a cheap keyboard |
![]() |
![]() |
![]() |
#84 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#85 |
Navy Seal
![]() |
![]()
Thank you, cherbert.
![]()
__________________
sent from my fingertips using a cheap keyboard |
![]() |
![]() |
![]() |
#86 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
|
![]()
ah, have to try. thanks cherbert!
![]()
__________________
Gute Jagd und fette Beute! |
![]() |
![]() |
![]() |
#87 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
I think:
- they should open up a thread here - exploit what is already available rather than doing everything from scratch themselves (eg Lurker has written excellent campaign files - they could use those) -facilitate modders from the SH series to make conversions of their own work for dangerdeep, and this is another way for them to spread the workload as well as generate enthusiasm
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
![]() |
#88 |
Admiral
![]() |
![]()
Cool, the newest Win32 release works for me without CTD (all other versions lead to a CTD).
Looks very promising on the first glimpse. Maybe they can demonstrate UBI how to make a Subsim. |
![]() |
![]() |
![]() |
#89 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
|
![]()
Ahoi,
has someone testet dangerdeep in 64bit ubuntu 9.10? I only get the music an a brown screen with empty boxes? command was: Code:
test@jupiter:~$ dangerdeep --language de --res 1280x1024 --nofullscreen Vendor: ATI Technologies Inc. Render: ATI Radeon HD 5800 Series Version: 3.2.9252 Compatibility Profile Context GLSL: 1.50 [Good] :-) OpenGL Version: 3.2.x [Good] :-) Found 8 Texture Units and 16 Image Texture Units [Good] :-) Support for vertex buffer objects [Good] :-) Support for framebuffer objects [Good] :-) Support for non power of two textures [Good] :-) Support for fragment shaders [Good] :-) Support for vertex shaders [Good] :-) Support for shader objects [Good] :-) Support for texture compression [Warn] :-\ Support for 16bit floats [__main__] <1729849824> ***** Log file started ***** [__main__] <474> ***** OpenGL Information ***** OpenGL vendor : ATI Technologies Inc. GL renderer : ATI Radeon HD 5800 Series GL version : 3.2.9252 Compatibility Profile Context GL max texture size : 16384 GL number of texture units : 16 GL number of lights : 8 GL number of clip planes : 8 GL maximum viewport dimensions : 16384x16384 GL depth bits (current) : 24 [.......] [__main__] <508> shader compiled successfully, log: [__main__] <508> Vertex shader was successfully compiled to run on hardware. [__main__] <525> shader compiled successfully, log: [__main__] <525> Fragment shader was successfully compiled to run on hardware. [__main__] <527> shader compiled successfully, log: [__main__] <527> Vertex shader was successfully compiled to run on hardware. [__main__] <528> shader compiled successfully, log: [__main__] <528> Fragment shader was successfully compiled to run on hardware. [__main__] <530> shader compiled successfully, log: [__main__] <530> Vertex shader was successfully compiled to run on hardware. [__main__] <530> shader compiled successfully, log: [__main__] <530> Fragment shader was successfully compiled to run on hardware. [__main__] <532> shader compiled successfully, log: [__main__] <532> Vertex shader was successfully compiled to run on hardware. [__main__] <532> shader compiled successfully, log: [__main__] <532> Fragment shader was successfully compiled to run on hardware. [__main__] <534> Loading... [__main__] <535> Textures with non-power-two sizes are supported and used. [__main__] <545> [__main__] <624> Danger from the Deep [__main__] <624> Copyright (C) 2003-2007 Thorsten Jordan, Luis Barrancos and others. [__main__] <624> Version 0.3.0 [__main__] <624> ---------- < NEW > THREAD ---------- [__main__] <764> [__main__] <3104> ---------- immediate exit ----------
__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
![]() |
![]() |
![]() |
#90 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
|
![]()
030 did not work... I tried the dangerdeep-svn-3321.46.zip from HERE
Runs smooth on 1920x1200 even on my old 8800gtx... Would be nice if elements of the interface (and/or ships) could be customized outside the exe like in SH3... Maybe some SH3-Modellers would even offer their work to be included (of course only self made models because its opensource). Would love to see dangerdeep evolve!
__________________
Gute Jagd und fette Beute! |
![]() |
![]() |
![]() |
|
|