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Old 02-12-10, 01:58 PM   #121
EgoApocalypse
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Great vids Neal....................MMMMMMM.............Cant wait.
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Old 02-12-10, 03:52 PM   #122
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teehee




A bit late coming in here but thanks for sharing Neal
He said my name first. HAH!
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Old 02-12-10, 05:06 PM   #123
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He said my name first. HAH!
The best looking always get the last mention.


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Old 02-12-10, 10:22 PM   #124
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Can you post a video showing the whole inside of the sub.
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Old 02-12-10, 10:29 PM   #125
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Having seen a couple of these videos , I can't help but seem puzzled by what seems the vast amount of room not one piece of anything out of place and lack of bodies and noise/chat/shouting, compared to what I seen watching Das Boot Directors cut the other night.
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Old 02-13-10, 05:57 AM   #126
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Many many thanks Sir Neal for sharing your SHV experience.
I'm sure I'll be pleased with that game. It seems to be immersive, even more than SHIII which was a good gap in the SH story.
I regret some of us are always moaning and crying as little children but it seems to be a usual way of communication on internet forums nowadays.
So, keep the good work boys. We will enjoy it.

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sorry for my poor english again
(edited with my personal teacher's help)

Last edited by FiL; 02-13-10 at 07:45 AM.
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Old 02-13-10, 06:11 AM   #127
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Originally Posted by walsh2509 View Post
Having seen a couple of these videos , I can't help but seem puzzled by what seems the vast amount of room not one piece of anything out of place and lack of bodies and noise/chat/shouting, compared to what I seen watching Das Boot Directors cut the other night.
Indeed but it was pretty predictable I'd say... At least, i'm not suprised myself, I posted this concern quite some time ago, before any video was even posted because I knew it would require quite a massive amount of animations, sound recordings and etc to get it done really properly and it's quite obvious the devs didn't had enough time schedule to work it out, right from the beginning. However, It's still quite a step forward compared to SH3 or SH4.

Obviously, it leaves room for modder. Add more crewmen, hopefully be able to edit animations, add lots of ambient sounds we can ripoff das boot for exemple and the like. the "plenty of room" atmosphere is also due to requirement from dev to let down lots of details when modeling the interior. Easily an 70% of all pipes and valves are left behind for obvious time schedule reasons and the like. And such things takes lots of room in the real interior of a uboat. That's why it doesn't look cramped enough in the game. Will be modded when we sort out a 3D model importing method for SH5, just as it was done with SH3 and 4 before.
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Old 02-13-10, 07:40 AM   #128
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Hope we can see people running like crazy when a crash dive is issued.
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Old 02-13-10, 07:46 AM   #129
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Its dead that’s all I can say no atmosphere at all
How many times would you really bother to watch?
The 2 men doing the same thing before
You start skipping it I don’t think it’s anywhere near
As interactive as it could have been if you move men
To the torpedo room will they be there or do you just find
The same 2 men I remember in the flight sim
The mighty 8th that’s about 4 years old if you moved men
Around they would all be where you put them you could
Get the radio man to take over guns and the gunners to
Take over the radio or move the pilots every man could be
Used as a medic you could you use on the wounded there
Were 10 men and every one could do another’s job
With DRM and no atmosphere i will not be buying it for some time
If ever
h\\p://www.youtube.com/watch?v=pwgunB1pRZc&feature=fvw
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Old 02-13-10, 08:20 AM   #130
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I understand your point king111... I share it to some extent (no obvious need to put sonar guy into torpedo room, to each specialist his own!). However, there is obvious limitations, otherwise it would require lots of time of developing and/or it's hard not to come up with the "Oblivion/fallout3 syndrome": ie people mindlessly and randomly wandering around with no apparent logical goals or logical behaviors.

What you describe in this flightsim I used to play also, is not that far from silent hunter (remember that such a crew behaviour is also less complex to model ), after all, it's pretty much go "here and move"/"do the medic"/"use this" (no talking, no specific reactions to different stimuli "calm vs in combat" and etc.). Therefor, limited need of different specific animations. It would require far more for each crew member to make a uboat atmosphere convincing enough... takes lots of time!

It sure lacks atmosphere as it is in this preview copy. It reminds the standing still and very martial attitude of SH3 and 4.

I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?
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Old 02-13-10, 08:22 AM   #131
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Why he is firing at Bismarck? Well, the mission was to sink ANY capital ship
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Old 02-13-10, 09:10 AM   #132
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.

We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754
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Old 02-13-10, 09:12 AM   #133
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Quote:
Originally Posted by kapitan_zur_see View Post
...
No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?
Maybe Neal forgot to order General Quarters!





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Old 02-13-10, 09:26 AM   #134
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Quote:
Originally Posted by kapitan_zur_see View Post
I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?
nope. torpedo reloading vid looks very bad. only 2 man when torpedo are loading? and they moving so slow ... too slow. this is war not a fu**** turist trip
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Old 02-13-10, 09:35 AM   #135
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Originally Posted by Semtex View Post
nope. torpedo reloading vid looks very bad. only 2 man when torpedo are loading? and they moving so slow ... too slow. this is war not a fu**** turist trip
Relax, man... wait for "real crew mod" with 50 people on board...
If you want to see moving fast people watch SH5 "offcial trailer"...
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