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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Great vids Neal....................MMMMMMM.............Cant wait.
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#122 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#123 |
Chief of the Boat
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The best looking always get the last mention.
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#124 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Can you post a video showing the whole inside of the sub.
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#125 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
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Having seen a couple of these videos , I can't help but seem puzzled by what seems the vast amount of room not one piece of anything out of place and lack of bodies and noise/chat/shouting, compared to what I seen watching Das Boot Directors cut the other night.
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#126 |
Watch
![]() Join Date: Mar 2005
Posts: 18
Downloads: 3
Uploads: 0
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Many many thanks Sir Neal for sharing your SHV experience.
I'm sure I'll be pleased with that game. It seems to be immersive, even more than SHIII which was a good gap in the SH story. I regret some of us are always moaning and crying as little children but it seems to be a usual way of communication on internet forums nowadays. So, keep the good work boys. We will enjoy it. ![]() @@++ sorry for my poor english again ![]() (edited with my personal teacher's help) Last edited by FiL; 02-13-10 at 07:45 AM. |
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#127 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Obviously, it leaves room for modder. Add more crewmen, hopefully be able to edit animations, add lots of ambient sounds we can ripoff das boot for exemple and the like. the "plenty of room" atmosphere is also due to requirement from dev to let down lots of details when modeling the interior. Easily an 70% of all pipes and valves are left behind for obvious time schedule reasons and the like. And such things takes lots of room in the real interior of a uboat. That's why it doesn't look cramped enough in the game. Will be modded when we sort out a 3D model importing method for SH5, just as it was done with SH3 and 4 before. |
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#128 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
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Hope we can see people running like crazy when a crash dive is issued.
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#129 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
Downloads: 245
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Its dead that’s all I can say no atmosphere at all
How many times would you really bother to watch? The 2 men doing the same thing before You start skipping it I don’t think it’s anywhere near As interactive as it could have been if you move men To the torpedo room will they be there or do you just find The same 2 men I remember in the flight sim The mighty 8th that’s about 4 years old if you moved men Around they would all be where you put them you could Get the radio man to take over guns and the gunners to Take over the radio or move the pilots every man could be Used as a medic you could you use on the wounded there Were 10 men and every one could do another’s job With DRM and no atmosphere i will not be buying it for some time If ever h\\p://www.youtube.com/watch?v=pwgunB1pRZc&feature=fvw |
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#130 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I understand your point king111... I share it to some extent (no obvious need to put sonar guy into torpedo room, to each specialist his own!). However, there is obvious limitations, otherwise it would require lots of time of developing and/or it's hard not to come up with the "Oblivion/fallout3 syndrome": ie people mindlessly and randomly wandering around with no apparent logical goals or logical behaviors.
What you describe in this flightsim I used to play also, is not that far from silent hunter (remember that such a crew behaviour is also less complex to model ), after all, it's pretty much go "here and move"/"do the medic"/"use this" (no talking, no specific reactions to different stimuli "calm vs in combat" and etc.). Therefor, limited need of different specific animations. It would require far more for each crew member to make a uboat atmosphere convincing enough... takes lots of time! It sure lacks atmosphere as it is in this preview copy. It reminds the standing still and very martial attitude of SH3 and 4. I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong? |
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#131 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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Why he is firing at Bismarck? Well, the mission was to sink ANY capital ship
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#132 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.
I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff. ![]() We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754 |
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#133 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#134 | |
Mate
![]() Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
Downloads: 50
Uploads: 0
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#135 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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If you want to see moving fast people watch SH5 "offcial trailer"... ![]()
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