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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Rear Admiral
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#47 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think it looks great. Did you have the option of manually setting the TDC or was it all through the interface there?
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#48 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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needs modding but it is what it is
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#49 |
The Old Man
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Well, for the first time in months, I can safely say that I'm excited about the game again
![]() BTW, Neal, everybody does previews, but we're Subsimmers, don't forget that. We all want to know a full roundup of the expert mode shooting procedure. ![]() ![]() |
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#50 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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needs pipes and stuff around tubes............. maybe a comfirm on mtdc?
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#51 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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#52 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I'm a fair man and while I complain a lot am happy to give praise where praise is due. The torpedo reload sequences is a good start. I assume the "three cranks to lift 2-ton torpedo" is because the difficulty options are on "fast reload" instead of "real reload." I would like the door to close before the torpedo model is removed but this is all stuff that's easy to fix in stock and possibly doable to mod if absolutely necessary.
I'm not a huuuuge fan of the uber-cluttered periscope screen but I can go into detail about that some other time. |
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#53 |
Fleet Admiral
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That is one strong German!!
To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!. ![]() Thanks for posting that video. I eagerly await your impressions. ![]()
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#54 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Obviously it looks better then we have ever had inside the sub in an SH title. And of course we will have people complain that, although better then anything before, it is not perfect so not good enough.
![]() I, for one, am looking forward to giving it a try. Thanks for the post Neal! |
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#55 | |
Fleet Admiral
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That's the question I would really like answered too.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#56 | |
Ace of the deep .
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#57 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the video Neal.
I'm no expert ship spotter but I also thought you were shooting at the Bismarck! ![]() Anyway, I like the look of the first person controls. Looks fluid and intuitive. I'd be curious to know the result of your crew count - the place did look a bit deserted! Nice to hear German accents on the crew, though it's a shame that they sound so robotic. There's an oft-used trick in video games to fix that repetetive/robotic sound and I'm slightly sad to see that the devs didn't implement it in SH5, but nevermind, it's not a biggy.
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#58 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Pretty relaxed crew...but then, somehow I don't think that the "British battleship" is overly threatening to them...at least at the moment.
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#59 |
Sailor man
![]() Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
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Thanx For the Post Neal, Looks Awsome can't wait to try for myself.
![]() If you Can please post a shot of a Manual TDC.
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#60 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Did anyone notice that it was also unescorted. Sneaky British, flying the wrong flag and all.
On a side note...I have never been so excited for another person to play a game in my life. GO Neal Go...!!!
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