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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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Well, Ubi and also the developers should feel proud to have such an impressive army of defenders ... while they cannot defend themselves. They are somehow demigods that can't come down to Earth and speak to the mortals. I suppose you are playing SH3 or 4 on the "easy" level, am I right? And you are very happy about it. |
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#32 | |
Stowaway
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I am not supposed to make anyone proud to be romanian, I am not a demigod like you think you are. And don't forget that I AM PAYING YOU, by buying your crap, not the opposite. From my money and from other's you are earning your daily bread. So, please try to show some respect for the hand that feeds you. |
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#33 | |
Lucky Jack
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#34 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#35 | |
Stowaway
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as a UBI dev, when you can lose your job for saying the wrong thing or even speaking about an "off limits" subject that you and i dont see as a big deal then no they cant always defend themselves. sometimes defending themselves can cost them their job. dan is a long standing well respected member here at subsim and he WILL be treated with the respect he deserves and not because he is a dev but because just like sailor steve or jimbuna or any other long time member they have earned the respect they are afforded and someone who comes in as a new member is not in any position to start dissrespecting them. |
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#36 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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1) I am not in any way superior to anyone here and never pretended such. I may not be allowed to speak on certain matters or post whatever I want, and I'd say that goes against being all powerfull as the demigod accusation may imply. 2) I respect very much the community here, and frankly, its for them that I work. Like any man, I may fail in some of my endeavors.
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With strength I burn... |
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#37 |
Watch
![]() Join Date: May 2005
Location: New York, NY, USA
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A global game world is not an easy thing to create and plotting a great circle on a Mercator projection (while easy enough for a Navigator) requires some training to do. I can see why they have chosen not to.
It does screw up distances though at high latitudes which is a problem for a Uboat sim. But to do it, we'd need it to be automatic (some programming work here) or/and a more extensive set of navigation tools. |
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#38 | ||
Born to Run Silent
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That's right. And one more thing, there are 30-100 new members here a day, they do not need to see this kind of immature, infantile, typical Internet usegroup behavior. This is the Subsim forum, and if you cannot discuss things in a more pleasant manner, you need to leave, and I'm willing to help. We won't miss you. Neal SUBSIM Admin
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#39 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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If we are back on the map issue I'd like to post this:
Mercator ? Cylindrical projection? are you sure you're not talking about variants of the same thing? The problem is not using a mercator map to "visualize" positions. The problem is to assume that actual distances are reproduced on mercator or similar projection. Do a test. Measure the distance between two meridians on the equator (on the game map). Measure the distance between the same meridians near the north pole. The game tool will give you the same distance while in reality as we approach the poles the distance must be shorter (and going to zero on the poles themselves). The map scale (for distance measurments) should not be the same for all latitudes. BTW compass courses, bearings are accurate in mercator type projections. P.S. the game map actually looks like a Miller cylindrical projection which is a modified mercator projection (link) If we're to cotninue bashing each other then my apologies for being OFF TOPIC......
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#40 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
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#41 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
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As a indie-programmer, when I created a world, I could make it spherical, but to add water and other such effects, it had to be flatted, like Millers cylindrical projection, as the water code I was using called for a plane that used a bit of trigonometry to simulate the waves. I have no idea how to curl it back up into a sphere or anything like how earth really is.
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#42 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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#43 |
Stowaway
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Neal Stevens, that was the rudest thing possible, to ban somebody just because it had different opinion than yours. Shame on you, it seems that you were growing old in vain! Come on, erase this message and ban me again. That's ALL you can do, to put your fist in my mouth.
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#44 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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I'd be happy to compare submarine skillz any day, just let me know when to pick you up at the airport. Ohh, and pack your lunch. |
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#45 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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Don't worry about your baffles. There are a bunch of us back here sweeping them. |
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