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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Actually, what gets me the most is that there is no competition to the Silent Hunter Series. MY biggest wish is that we DO get a professional indy outfit dedicated to making a top class title. Lower sales could be offest by higher prices but I don't think that is really any problem. Simmers tend to be an extraordinarily supportive bunch when they feel there is something there to be supportive of. At the very least it would force everyone to up their game. |
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#32 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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No, but you can mod mutated sea bass.
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#33 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think you would be surprised.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#34 | |
Stowaway
Posts: n/a
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Agreed! We need indie, not corporate. |
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#35 | |
Born to Run Silent
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Good points, all of them. ![]() One of the problems I see with this round of SH development; in the past the game company was very good about providing us updates and info on the progress of the game. And why not? Subsim has championed these games since SH2 in 1999. But with SH5, there has been very little interaction or access to the game. When I ask my kid to show me their homework so I can see how much they've done, and the kid keeps stalling and stalling...I get the impression the homework is not going as well as I hoped. ![]() At this point, 4 weeks before the game is due to be released; I have not seen anything since Sept, and I expect Ubisoft to delay sending the gold review copy, which other game publishers send 2 weeks before release, until after the game is actually out. I've got a bad feeling about this, to quote Harrison Ford ![]()
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#36 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Perhaps I would. Perhaps I wouldn't. They still developed the game, though, and it's unfair to suggest that they shouldn't have to shoulder at least some critisism for the game they delevoped as long as that critisism is fair and balanced.
Of course, it would help if we all actually saw the game first, of course. And I'm as guilty of jumping the gun as everyone else. |
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#37 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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I still have a positive feeling towards the game (if looking past the "thing"), but yeah some things are worrysome.
The most used view/station in all SH games is the map, and we haven't seen anything meaningful about it except that at 0% realism the enemy ships will have colored vision cones, and we can steer the sub with an arrow on the map. How do we navigate? Still GPS? something else? Plotting? Map notes? Then obviously targetting, nothing shown about it. Then the targets, on the website we have cool renders of ships that you would seldom encounter in a "realistic" career, safe for the 2 destroyers. Where are the merchant ships? How many of them? I understand that there's no point doing a full review before the game is actually out, but usually new games advertise their "features". So far the features advertised are nice but hardly the most relevant to a sub sim. |
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#38 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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#39 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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In other words... SHOW US SOMETHING NEW #$%^@!
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#40 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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First I want to say I wish Ubisoft no ill wil.
I will be honest I don't buy any of their products but, the IL2 series and Silent Hunter series only. I ONLY play Sub,Flight (except RoF) and racing Sims. My own opinion on SHV is, they, Ubisoft, have their own idea in what a Submarine sim is that differs from mine AND their, past work. While IMHO we have the best Modders on the internet I don't want to rely on them for a Sim fresh out of the box. I will enjoy the screenshots of the members that buy SHV. Then go back to playing GWX. ![]() |
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#41 | ||
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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And, FYI, our multiplayer mode (in the tournaments of the 24th) can have realism as high as just having unchecked the "No map updates" (it'd be a gameplay madness to have this one checked when navigation isn't reality-like 100%) and "No weapons officer" options (though we must still call out for the weapons officer to ask for solutions). Everything else is always checked. We have been commited for realism for a while (I entered the SubClub mid-year 2004, but the 24th's history goes back to 2002), and many people in our forums are also complaining about what we've seen and read so far. But that doesn't mean I don't prefer objectivity first. Quote:
Protectionism, well, maybe, but only because I understand their position, and think they deserve more than being insulted or critizised non-stop for doing their job when they might be doing a not-so-bad work, but we don't know, so we can't tell accurately enough. And, we can't blame them for OSP/DRM, that's all Ubi's suits' creation. But things are constantly getting mixed up, and absurdness has invaded Subsim in the name of DRM. I don't agree with its implementation in SH5, but I'm starting to agree with those that think that this is starting to be excessive. Cheers ![]() |
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#42 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Stock SH3 and SH4 would have been flops on their own if not for our modding community. SH5 is supposed to be the most open one ever, so from that standpoint, it has the potential to be the best one ever.
The only thing holding it back is the DRM issue. And I suspect that Ubi will drop that at some point. So it's FAR too early to make bold and sweeping statements like this.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#43 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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It is being speculated by some that Ubi might release a patch for SH5 to remove DRM once it thinks that the big profit has been taken in already, some time after initial release.
Maybe we can hope for that. In the meanwhile, what there is will be what we get... ![]() |
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#44 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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[QUOTE=FIREWALL;1257076]While IMHO we have the best Modders on the internet I don't want to rely on them for a Sim fresh out of the box.
QUOTE] For me, this is a very important point. I can't begin to tell you how many games I've bought over the years that 'had potential' only for some of that potential to be realised by modders. In many cases the modders have got hold of a good game and made it incredible. However, there are an increasing number of games that seem to be released by publishers in a less than fantastic state safe in the knowledge that the modders will finish it for them. Modders should be there to do things that either the devs could not or would not do or to improve upon an already enjoyable experience by taking an existing title in a new direction. What I see happening more and more often are modders left to add in features that should have been there out of the box. And the more time a modder takes in finishing a game for the dev the less time we get for genuine evolution to take place. I too would love to buy a sim that required no modding to get it to where it should be. Unfortunately I think those days are gone. IL2 did not allow modding until recently, of course, but that was to do with it's online mode and not because it was as perfect as 1C could make it. Note: I am not aiming this at UBI-soft Romania. This is a general thing that I've noticed more and more within the gaming scene. With respect to the SH5 team, the decision to leave out other classes of boat and end the campaign in 1943 will lead to modders straining to put those back in. We all know it. Just what the knock on will be I do not know, but I'm going to guess that a full 3d interior for a Type IX is going to be pretty time consuming regardless of what modding tools are released. |
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#45 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I was there when that happened and they actually said 'Where's the FaT LuT torpedoes?'.
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