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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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#47 |
Swabbie
![]() Join Date: Feb 2004
Location: Spain
Posts: 11
Downloads: 34
Uploads: 0
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I think that the 10 dots are good patrols at Mediterranean campaign.
It is simple. 4 good patrols at Gibraltar. 3 good patrols at Malta. 3 good patrols at Egypt. Result - 10 good patrols at the operational zone. I think that the mediterranean campaign always will be comprised of 10 patrols. The only difference is the order that you perform these missions. When you complete this ten missions, you will shift to another campaign zone, but always adjusting you to the dates. If i play mediterranean campaign, i will always finish at September 42. Then the game (i hope for) will bring me the option to resume the Atlantic campaign. But i think i will not be able to perform one patrol at the mediterranean sea and then again go to the Atlantic (or trying to pass Gibraltar). Again i´m only speculating, but if it is true, then it is worst than ever. |
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#48 |
Watch
![]() Join Date: Jan 2010
Posts: 25
Downloads: 8
Uploads: 0
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After looking closely to all pictures, I think I got what's wrong : there is no HDR and "light", not even a little bit of it. That's why all looks flat. Totaly flat.
The game is supposed to be released in a month and a half from now, that would be hummm still one month of dev on it before gold. I really wonder if they are going to add the little things that will make the game look graphically perfect. There is a perfect example of lights that look great in a game, it's Wings of Prey, on PC. There's a demo somewhere out. Pics here : http://www.flickr.com/photos/4625192...7623021332077/ Terrain has depth thx to some lightning and sometimes shadows (they missed some unfortunately) Clouds have shadows on ground. ![]() ![]() Planes are not "flat". Yeah they may shine a bit too much, still, in game, it looks terrific and every plane really has "volume". ![]() ![]() A very good "water on metal" effect (metal + environment reflection) ![]() ![]() Perfect volumetric light scattering shader (the best seen on all games, frankly) : ![]() |
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#49 |
Ace of the Deep
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i really like the mission-driven dynamic campaign, gives the game/sim(?) a reason.
but i wonder about replayability. sh3 campaign (stock) was totally unrealistic, patrol 24h and then do what you want forever. no bdu in the world would give you that freedom. |
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#50 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#51 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#52 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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THAT must be the worst water rendition ive ever happen to lay my eyes upon
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#53 |
Stowaway
Posts: n/a
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#54 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() *** Just watching National Geographic documentary - on carnage that u-boats made on Canadian ships - at St.Lawrence river mouth... from May 42. Narrow bay, shallow water with mixing of river and ocean water layers - making sonars blind, it was heaven for u-boats hunting. They would just take positions and fire torp by torp... what a carnage and horor... ![]()
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![]() Last edited by Adriatico; 01-22-10 at 05:07 PM. |
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#55 |
Fleet Admiral
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I must be the only subsimmer who really could not care less about water rendering or shadows.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#56 |
Stowaway
Posts: n/a
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#57 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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You know, the AA and Dynamic Shadows don't really bother me (heck, I didn't even know some were sans AA until someone pointed it out, LOL), however, after looking at the U-boat wakes, I think it may be appropriate to link this thread for consideration by modders...
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#58 | |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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![]() ![]() Pay attention: planes in game correspond to the real prototypes! ![]() It is a lot of planes... Why UBI cannot correctly make one model of a submarine? ![]() ![]() ![]()
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http://hosted.filefront.com/Unterseeboote/ |
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#59 | |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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![]() I cannot See the correctly make one model of a submarine? I cannot understand a simple thing: why they cannot make exact the deck on the model in game???
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http://hosted.filefront.com/Unterseeboote/ |
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#60 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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time to move on i say stop bringing up sh3.. sh5 can and will be more new standard. just give it time for sh5 i say.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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