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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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The waves certaintly don't look right. I don't know if it's just because of some weird perspective thing, but the big wave to the lower left of the ship looks taller than a turret. Which would make it 5+ meters high.
Somehow the scale doesn't feel right. |
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#32 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Yea... the waves look rong...
Bad quality, but atlanic... more atlanic Ocean needs to be more grey, larger waves... less cheery... and I also feel this game could have binifited with abit of DOF... Also the ship textures look very flat... ![]() lol... sh5... (see, a Uboat, Viic, and the bismark.) lol
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#33 |
Grey Wolf
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I wonder what is the reason for no crewmen on watch on the surfaced screenshots. The lack of clearly visible dynamic shadows is also a let down for me. Anyway, I'm still on the "positive side": wait and see, I guess.
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#34 | ||
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Way too greenish, would definitely looks like over saturated pacific water. Or even some ammonia based ocean
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![]() But darn! No sparkles on big waves!!! it ruins the depectition of rough sea states as it once again lure you into a contrast inbetween calm state that would produce sparkle and rough state that wouldn't. And what kills the overall scaling also very much lies in the sparkle being far too huge! look the size of them compared to crewmen! should you look at the sea, would you see 1+ meter large sparkle?!?: ![]() Quote:
As for the textures, you are very right, they have a very flat look to them... Lacks rust and details, whatever would give a massive steel feeling to it which those textures quite fails to give. IMO there is dynamic shadows! you can see them, only the shadows, in this example, looks to be very soft and blurry, which is very accurate if the scenery is taking place during an overcast day , just as in real life overcast days will soften and blur shadows. However same problem here, as the colors and overall tone of the screenshots do not match those of an overcast day in the atlantic though the waves and some clouds you see in the distance tends to suggest it is one. Last edited by kapitan_zur_see; 01-21-10 at 07:53 AM. |
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#35 |
Watch
![]() Join Date: Jan 2010
Posts: 25
Downloads: 8
Uploads: 0
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Hey don't forget there are other pics!
NBB Bismarck Class: Bismarck Class Type: Battleship Nation: Germany Appearance: 01/08/1940 Main Guns: 8 × 38 cm (15 in) SK C/34 (4 × 2) Sec Guns: 12 × 15 cm (5.9 in) (6 × 2) Torpedoes: - Armor: N/A Max Speed: 30kts Length: 241.6m Draught: 9.3 m Width (beam): 36 m Tonnage: 41700 NBB Bismarck render ![]() ![]() ![]() ![]() |
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#36 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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If it was destroyer size- waves structure would be just fine !
But it seems to be Battleship... on windy honey surface... wish it was water waves ![]()
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#37 |
Stowaway
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Hang on a sec...where are the dynamic shadows ? Its not that hard UBI, hell even I could do it and i've no brain. Pull yer finger out!
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#38 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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Enough with the dynamic shadows already! We said numerous times that they were added to the game. Some of the screen shots do not have them because they were not activated at that time.
Edit: besides, in the Bismarck shots you CAN see dynamic shadows.
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#39 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Suck the marketing team - right now...
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#40 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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there we go - all cleared up.
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#41 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Yes, i explained why the shadows looked like this and were thus barely "noticeable". Read previous posts before bashing
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#42 |
Swabbie
![]() Join Date: Jan 2010
Location: Leiden
Posts: 6
Downloads: 7
Uploads: 0
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Nice pics...
alhough a bit too bright for me.. but that is the difference betwen the EU and the US graphics.. shadows..?? could my rig even calculate them that is what I like to know ![]() |
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#43 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Don't worry... 90% of games have so called "advanced video options" so you can switch ; no shadows / low quality / mid quality / high dynamic shadows... or something simmilar
( adjust to your graphic card power )
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#44 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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The more screenshots i see . The more i begin to think that we wont have any crew-topside option. But if we can have crew on enemy ships topside why cant we have them on our own u-boats?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#45 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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