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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which way do you lean in regards to SHV | |||
Mostly positive opinion of SHV |
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118 | 51.98% |
Mostly negative opinion of SHV |
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72 | 31.72% |
I have no opinion on SHV either way |
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37 | 16.30% |
Voters: 227. You may not vote on this poll |
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#46 |
Lucky Jack
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Nah, its all good with what is created in SHV. I'm guessing we will be lookin at some DLC. Much fun to be had.
Don't scuttle the boat! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#47 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
Uploads: 0
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Without the other uboat types and the end of the game 1943 (with a weird explaination from the DEVs) I will join the negative side too. I thought with POV, cool graphics and great new features SH5 could be the answer for my prays. But I am sooooo disappointed right now.
Installed SH3 with GWX again. |
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#48 |
Lucky Jack
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Personally I think all are jumping the gun. This edition will be ground breaking if you ask me. I'm leaning on the postive side because the developers have put in much study, time, effort, blood, sweat and tears over the years. As a result, I trust in what they do and decide to add or take away.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#49 |
Stowaway
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I think its absolutely ground breaking, a wonderfull achievement and proof that both UBI and the DEVS are top of their league. The graphics are simply oustanding.
The idea of ending in 1943 is sheer genius as it allows modders to re-invent the last 2 years of the war. The interaction with the crew is fascinating. I can see myself now listening to the grumpy WO as he recounts the tale of his broken heart left in Kiel, and then replying from a list of pre-prepared responses. Every patrol will now be different due to this one feature alone. The VII interface is a work of art and surely something the germans were secretly working on themselves but failed to deliver before the end of the war. Thumbs all the way UP for this one....we are so damned lucky to have UBI and the DEVS working day and night to achieve such splendor. Thankyou, thankyou and thankyou ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#50 |
Stowaway
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I just cannot wait to get this baby, hell i'm gonna rush out now and pre-order 20 copies to give to all my family and friends at christmas. Well done UBI, yet another fantastic achievement.
I am simply not worthy to even utter your name with my pathetic mortal breath. Please forgive us for ever doubting you, and thankyou forever and ever. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#51 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#52 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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I'm on the positive side, for the moment. I'll definitely say neg or pos once I test the sim myself.
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#53 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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To the people bitching about dynamic shadows, have you even watched the damn trailer on the SH5 website? All the crewmen project shadows on the interior model and on themselves.
The trailer for the dynamic campaign is made of bits of footage not necessarily taken at the same time. Some early screenshots of the sub showed no dynamic shadows, later screenshots showed dynamic shadows. On this screenshot, the conning tower and deck gun project a shadow on the deck: http://img188.imageshack.us/img188/1296/75045028.jpg |
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#54 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I'm cautiously optimistic. While I am disappointed that they've excluded the Type IX's (Don't cry for me, Freetown!
![]() ![]() One of the common themes I'm seeing is that they're keeping it as open as they can for modders....if they give us a powerful platform to tweak and massage into the subsim we all want, that's a great thing. Don't worry too much about what the stock game will have or won't have. How many of you play stock SH3/SH4? The modders are who truly finish the game. Now, "should that be the case?" is another debate for another thread. So long as Dan and company provide us the platform, the very very talented folks we have here will do amazing things with it. Just remember what Dan said at the 08 Subsim meetup: "Even the development team has no idea how the modders have done some of things they've done"
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#55 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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However, I'm starting to suspect that the first-person tour through the sub is largely cosmetic. Yes, the interior may be an esthatic work of art - and certainly looks to be at this point - but is the actual operation of the boat modelled in greater fidelity than previous installments? will the player be able to do all the quirky little things that kaleuns did to get the most out of their boat and crew (i.e the oft-requested feature of deciding how many engines to put on battery charge)? |
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#56 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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buying it ...yes
![]() crew... yes looks great ![]() graphic...yes looks good ![]() roaming the north sea in my typeII in 39 guess not ![]() roaming off cape cod mass in my type IX in 42 guess not ![]() snorkeling off norway in 44 guess not ![]() hopefully add ons ![]() |
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#57 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
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This is a very good point.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#58 |
Torpedoman
![]() Join Date: Jul 2009
Posts: 114
Downloads: 3
Uploads: 0
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No IX!?
![]() I just hope to God that those damn software bugs are fixed before the game is released. The Silent Hunter series seems to have a history of bug-infested software. ![]() |
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#59 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#60 |
Eternal Patrol
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What I'm loving is this ongoing rant about the campaign. They have mentioned scripted elements. Way back in SH1 the campaign was completely random, but there were scripted elements - photo recon missions, lifeguard missions. SH4 brought this back very nicely. Sure, some of the missions weren't historically accurate, but they made that easily moddable.
My point is that they are promising more of that, with a campaign that is truly dynamic in that the enemy will change his strategies based on what we do, with the overall randomness still included. They have never once said that the campaign itself would be scripted, and every single complaint in that area is a complaint derived from your own imagination, not from anything anyone on the development team has said. As for the lack of other boats; yes, that is my complaint too. However, given that people (not me) have been demanding full interiors and more interactive crews for several years now, and given that creating a complete interior for each type plus designing the crew members so they work within the confines of each particular type without walking into or through walls, creating everything needed for every type of boat could take months, if not years, and they don't have that kind of time. Martes86 is exactly right: I'm complaining, but not because what the devs are doing is wrong, or unfinished, or anything like that. I'm complaining because I wanted something different that what I'm being given. Too bad for me, but that's the way it goes sometimes. I'll still buy it.
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“Never do anything you can't take back.” —Rocky Russo |
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