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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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Is there a possibility to edit something to remove or drastically limit all this food, salamis bananas crates etc etc? With them the mod is unusable for me
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#77 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Any conflicts with the Seabed Repair mod over GWX - Open hatch / enhanced damage effects?
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#78 | ||
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
Conning Tower open Hatch 0.8.8.zip File http://www.filefront.com/15385221/Co...atch%20088.zip regards, luca Last edited by lucagaeta; 01-19-10 at 02:41 PM. |
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#79 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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#80 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Downloaded .0.8.8
GWX gold w/gwx - Open hatch mod jsgme install conning tower open hatch 088 Cool woork begining to this! Starts out with you getting knocked around with lots of hanging food. Shift + F2 and you can go right up the tower. If you keep going - by the UZO get this message "Camera out of Sectors" Observation scope is disabled, seems extended, manual controls do not function niether do keyboard controls for it. No body sits at planes. Also unable to get through original open hatch - it's closed. Message tab in radio room works.
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#81 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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Hi Luca.
First, thank you for this great mod. ![]() ![]() ![]() ![]() Just to let you know that if I activate the free cam by clicking the floor with the mouse, I can not move up into the conning tower (it's like there is an invisible wall blocking me. I can go every where else though). If I activate the free-cam by using "[shift]+[F2] " it's fine, and I can climb into the conning tower, no problem. My setup is GWX, Manos GUI, DD's open hatch 3.9, open conning tower 0.8.7,manos fix for Open hatch... in that order. You may have already caught this and fixed it in 0.8.8, or it may just be due to my combination of mods. Anyway, thanks again for this excellent work, it really adds a lot to SH-III, especially all the hew hot-spots. As mentioned above, If you can add rudder control to the bridge, that would make it even better. Cheers, David
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#82 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi first many thanks for the compliments The problem is that you apply the fix that overwrites files modified by me and then are created fault I promise you today mimetterò working to correct those fixes Cheers, Luke |
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#83 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi first many thanks for the compliments The problem is that you apply the fix that overwrites files modified by me and then are created fault I promise you today mimetterò working to correct those fixes Cheers, Luke |
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#84 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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sorry missed the link for the bridge now everything is ok just emerged from hatch to click anywhere on the turret to open the other door Shift + H to raise the periscope uses Shift + O to lower the periscope uses Ctrl + O Regards Luca |
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#85 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is getting awesome!!!wish i had this time, to create...
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#86 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Looks good !!!!
Now, with your open hatch mod, why will we buy SH5 ? ![]() ![]() (maybe if someone wants to see comander's hat ?) Ar Nahud II |
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#87 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Also one more thing I have start patrols at sea enabled in SH3Commander, seems to not be functioning now. No big deal, as reinstalling the entire game is quick on this machine. Which I may do once SHV is out. Looking forward to your next release to test.
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#88 |
Silent Hunter
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Hello Luca !
Thank you for the new version of your MOD ! ![]() Best regards, Magic ![]() |
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#89 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Grazie mille per questo Mod
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#90 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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Well, I will answer myself - maybe it would help someone, who wish to have an "ordnung" in command room, and not this monkey food joke. It is really simple with Silent 3ditor - open file "NSS_Uboat7_CR.dat" and the options that you seek are in "Interior root - COMMAND ROOM" branch - there are e.g sub-branches "Node - banana_00", "Node - DMY_Salami" etc, you can preview them in "model preview", so you know what you are deleting - just delete a branch responsible for this or that salami banana or other food.
There is one more question, maybe this will be answered: how can I change the starting position of player camera - in open hatch it is under the conning tower, but I would like to have it like in default game, near the observation scope? |
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