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Old 08-10-05, 05:48 PM   #16
Observer
Commander
 
Join Date: May 2005
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Default Re: RUB1.43 has destroyed my ego

Quote:
Originally Posted by Damo1977
Why has it destroyed my ego you wonder? Well instead of bagging 50k on average per patrol. It has shrunk it to 20k in 2 patrols and at the start of the war. No more listening to "Ride of the Valkyries" as I head full steam into a convoy and fire my eels, while shells are landing around me and bouncing off my hull. And than repeat until all my eels are expended. Now shells hurt. Which I like. I know have to tactically think more, which has given me a new found keeness for the game. And also those new towns, its added abit more character. Thanks to those that were involved in RUB1.43.

Take care all

One tiny little nitpick......Tobruk shouldn't be in German hands at the start of the war like it is in the mod. Keep up the good work peps.
Try SH3 Commander and you'll see that 20k of tonnage drop to only 15k.
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Old 08-10-05, 06:01 PM   #17
Nopileo
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Join Date: May 2005
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I've had a few encounters with the hedgehog earlier, but no more than I could still dive to 250+ meters (XXI). During my first patrol with RUb 1.43, I got a few hits from a hedgehog, and the boat imploded at about 150 meters after that.

I must admit I reloaded the game after this, but I'm certainly being much more careful now, not taking the same chances I did prior to RUb 1.43.

Also, I'm playing RUb without 'nerfing' the map this time, and it makes things very much more interesting and fun for sure. I spend a lot of time at the hydrophone station, listening to those persistant escorts and trying to swing my tail in their general direction.
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Old 08-10-05, 06:06 PM   #18
Damo1977
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Join Date: Jun 2005
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Default Re: RUB1.43 has destroyed my ego

Quote:
Originally Posted by Observer
Try SH3 Commander and you'll see that 20k of tonnage drop to only 15k.
I should really create my signature......... I am playing with SH3comm too....that 20k isn't an average per patrol that my total for 2 patrols. 1st patrol was approx 12,100....2nd patrol which I thought couldn't get much worse than that was approx 8000. But things can only get better, heck I shouldn't kid myself. They can get a whole lot worse :rotfl:
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Old 08-10-05, 10:41 PM   #19
jasonb885
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Quote:
Originally Posted by vois2
...
///(2) The Improved Convoys alteration makes all the difference in calling for more Kaleun-like raids of convoys. Previously, it seemed that I ALWAYS knew the relative position of escorts to the lanes. This positional relationship never changed as far as I could tell. Now with RuB 1.43, I found that my first convoy had the usual lead destroyer, and then a second destroyer working back very close to, but in front of, the middle lanes. I believe there were 3 additional destroyers as well on the sides (based on sound and smokestacks). This same convoy as well had 'zigzag-within' oil tankers, dashing in and out of several columns to make for much more challenging targeting. I've seen that before in the stock version, but only rarely.
IC shouldn't be effecting the likelihood of ships jumping columns. That's a game engine issue. I'm glad you enjoyed the additional escorts and much wider convoys. (You'll find up to nine columns of four or more ships.)

Quote:
Originally Posted by vois2
///(3) I'm finding that some single ship 'discovered' targets are zigzagging as a matter of normal course, and this is different. I don't think there is any way I was discovered, anyhow, beyond 6k - so my conclusion is that these targets had a zig in the zag even before I came along.
As far as I know, that's just luck. They shouldn't be doing that ordinarily.
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X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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