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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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#17 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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Hey shipkiller,
I use Rubini's great harbour mod. Thanx Rubini! I leave my WO off the watchtower when I TC out of port. The only thing TC slows is when aircraft do flyby or you are too near land (but I've changed LandProximity in my Main.cfg to 8). I've only had 1 collision with the escort leading sub at start (no damage fortunately), but I now know course to plot to avoid collisions. I put WO back when I hit open sea (still in friendly enough waters not to get bounced by AC or surprise DD. Just my experience. Hope it helps out. I know a few of those ports are time consuming coming and going. ![]() |
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#18 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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CCIP - I don't see any download link or map at your post.
What's wrong? |
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#19 |
Navy Seal
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Eh?
There should just be thumbnails of pictures. All they are are just a bunch of pics on Imageshack to help you figure out where the minefields are and where you should go to avoid them. You could just remember them for your current base, and sail safely ![]() |
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#20 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I see only emoticon "smile", none pictures.
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#21 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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These just saved my career LOL, about went through a minefield in Wilhelmshaven last night.
![]() I put them in grayscale and labeled the base, nets and mines then printed them out. Looks pretty good.
__________________
"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#22 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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http://img284.imageshack.us/my.php?i...1bergen7gq.jpg http://img284.imageshack.us/my.php?i...s1brest3iq.jpg http://img284.imageshack.us/my.php?i...ds1kiel5fn.jpg http://img284.imageshack.us/my.php?i...pallice8qz.jpg http://img284.imageshack.us/my.php?i...aspezia0dp.jpg http://img284.imageshack.us/my.php?i...lorient6cg.jpg http://img284.imageshack.us/my.php?i...nazaire2bo.jpg http://img284.imageshack.us/my.php?i...mshaven6ph.jpg |
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#23 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Gizzmoe - many thanks! Now I see it.
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#24 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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If it's okaywith CCIP I will include these maps in future versions of the mod. Just don't let them fall into enemy hands, hehe.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#25 |
Navy Seal
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Sure, I'd only hope you would.
These aren't much of my work, anyway - I believe the minefields and port escorts have been mapped out and put in by Nico. |
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